The wind was quiet in Tet's private realm—a flawless space suspended between stars and silence, untouched by the chaos of the multiverse. Standing atop the floating balcony of his marble-white palace, the God of Games stretched his arms wide as the horizon shimmered before him like a blank canvas. His mismatched eyes—one crimson, one golden—gleamed with satisfaction.
Thalia was doing well. He could feel the faint ripple of her presence in Skyrim, the storm-born girl already growing stronger, braving frostbite spiders and draugr-infested ruins. That world would take care of her for now.
It was time to begin the next.
With a wave of his hand, Tet summoned the Game Creation System, its semi-sentient interface materializing in a translucent blue window before him.
> [Game Creation System – Active]
Available Game Templates: 2
Remaining Credits: 1,000
Create New Game World – Please input selection.
[✓] The Elder Scrolls V: Skyrim
[ ] Resident Evil 2 Remake
[ ] Tomb Raider (2013)
He tapped on Tomb Raider (2013).
The window pulsed, light intensifying as the system projected a swirling orb of golden data before him. Code unraveled, forming into shape, memory and terrain extracted straight from the original source files—optimized, adapted, and enhanced into a full-fledged world.
> Initializing Game World: Tomb Raider (2013)
Estimated Terrain: 55 km²
Core Theme: Survival, Discovery, Myth
Difficulty: High
Magic Integration: Limited
Key Artifact Required: Tomb Raider World Key
Estimated Realization Time: 6 Minutes
As the progress bar filled, Tet raised both hands, and the swirling data expanded—becoming a window into a storm-wracked sea. Thunder boomed. Lightning slashed the sky. A ship—the Endurance—was being torn apart by waves.
The camera zoomed out. The island was forming beneath his gaze: jagged cliffs, jungle-thick interiors, ancient ruins of the lost kingdom of Yamatai, and violent cultists bound to the Sun Queen Himiko. The air shimmered with mystical tension, even though the world leaned toward realism rather than fantasy.
Tet smiled. This one was going to be fun.
---
Constructing the World Key
Once the world had formed, Tet stepped back and conjured a pedestal in his private realm's central hall. Floating above it, he summoned the World Key.
Crafted from dark obsidian and engraved with ancient Yamatai script, the key shimmered with ocean-blue energy. Its head took the shape of Lara Croft's climbing axe, and it pulsed with an aura of danger and rebirth. The key didn't just grant access—it demanded growth, transformation, the shedding of weakness.
> [System Notification]
Tomb Raider (2013) World successfully constructed.
Quest Cleared: "A Survivor is Born"
Rewards Unlocked:
+1,000 Game Credits
New Game Template Unlocked: God of War (2018)
Achievement Gained: Architect of Peril
Tet twirled the key between his fingers before flicking it into a crystalline vault suspended in his realm. It hovered beside the Skyrim and Skyrim: Alternate keys—each radiating with its own unique energy.
Just as he turned to walk away, the system chimed again.
> [New Quest Available]
Title: Judge of the Dead
Objective: Construct a self-contained game world using the data of Darksiders II: Deathinitive Edition.
Theme: Post-Apocalyptic Mythology, Action-Adventure, Nephilim Lore
Reward Upon Completion:
+1,000 Game Credits
Unlockable Template: Darksiders II (Deathinitive)
Bonus: "Nephilim's Spark" (Crafting Material, Unique)
Accept Quest?
[✓] Yes
[ ] No
Without hesitation, Tet selected Yes.
His smile deepened, hands clasping behind his back as he turned to gaze once more across his celestial domain.
"God of the Dead, huh?" he mused. "That'll be a fun one to build."