Cherreads

Chapter 8 - Chapter 7:The Spark of the Nephilim

Even gods need to pause sometimes.

Tet lounged across the uppermost tower of his palace, legs swinging over the edge while starlight streamed across his realm. He lazily summoned the semi-sentient system window again, bright glyphs flickering like fireflies in the darkness.

> [Quest: Judge of the Dead – Active]

Status: Pending Game Template Acquisition

Tet raised an eyebrow. "Pending?"

He tapped the floating prompt and the answer came immediately:

> Error: Darksiders II (Deathinitive Edition) template not installed.

Please purchase the game data from the Creation Shop.

"Well, I suppose even omnipotence comes with DLC," he muttered with a grin.

With a snap of his fingers, the interface shifted into the Creation Shop. A scrolling grid of game titles stretched endlessly, each one pulsing with possibility. From brutal hack-and-slash to sprawling JRPGs, every reality here could become real—if you had the credits.

Tet flicked through pages until he found the one he wanted.

> Darksiders II: Deathinitive Edition – 200 Credits

Status: Unowned

Includes full world template, item data, skill systems, lore files, and enemy AI.

[Purchase?]

[✓] Yes

With a soft ding, the world data downloaded directly into the system's core. One title down.

But just as he was about to close the shop, another name caught his eye.

> Genshin Impact – 250 Credits

Status: Unowned

"Ah... now that will be chaotic fun," Tet murmured, eyes lighting up.

> [Purchase Confirmed]

Remaining Credits: 1,550

In the center of his celestial dimension, Tet hovered alone, cross-legged above the inky sea of stars that formed his creative space. Before him floated an empty world node—pure, raw potential, waiting to be shaped.

> [Quest Complete: Creation of Skyrim]

Reward Claimed.

New Quest Unlocked: "Bring the End to Life"

Create the full world of Darksiders II: Deathinitive Edition

Reward: 1,000 Game Credits + The Nephilim's Spark (Item)

Quest Accepted.

"Alright then," Tet grinned, eyes glowing. "Let's get apocalyptic."

He stretched out his hand and summoned the template matrix for Darksiders II. A storm of fragmented images exploded around him—ruined kingdoms, burning skies, the great Tree of Life, and the skeletal form of Death, the most feared of the Four Horsemen.

Tet dragged the first piece into focus: The Forge Lands, the initial region of the game.

---

World Construction: The Forge Lands

From the nothingness bloomed jagged mountains and endless plains of scorched red rock. Enormous forge-constructs churned in the distance, powered by glowing magma and runes older than memory. Tet recreated Tri-Stone, the Forge Lands' central hub, exactly as the files dictated.

Massive stone gates, enchanted with ancient glyphs, marked its perimeter. Three colossal statues of the Makers stood watch—Eideard, Muria, and Thane—their features chiseled with dwarven care, hammers in hand.

He programmed the forges to function, loaded the Construct Sentinels into their scripted patrols, and breathed digital life into Karn, the stoic apprentice, and Alya, whose forge-fire could temper the essence of worlds.

The Cauldron, Drenchfort, and Foundry rose next—massive dungeon structures filled with fire puzzles, construct guardians, and corrupted monsters, recreated down to the gear puzzles and environment physics.

---

World Construction: The Kingdom of the Dead

Next came the gray, mist-choked lands of the Dead Plains—the sprawling necropolis of the second major realm.

The Eternal Throne floated, impossibly massive, tethered by titanic iron chains over an endless abyss. Atop it sat the Lord of Bones, eternally smug, flanked by Judicator and Basilius—rendered perfectly by Tet's system.

The Lair of the Deposed King, The Gilded Arena, and The Soul Arbiter's Maze followed, loaded with their labyrinthine codes, enemy spawn logic, and combat mechanics. Ghostly skeletal warriors patrolled the cursed sands, while the cursed Judge lurked in the shadows of forgotten halls.

---

World Construction: Lostlight and Shadow's Edge

Lostlight, bathed in eternal sunrise, manifested next. Shimmering plains surrounded the sanctum of Archon Lucien, who stood at the gates of The Crystal Spire, oblivious to the coming corruption.

Tet coded in the Angelic Flight Paths, the soul-bridges, and linked in the dungeon of the Ivory Citadel, where shadow and light mingled, twisting architecture in impossible angles.

The final area—Shadow's Edge—came last. A realm torn by chaos, swarming with corrupted angels, demons, and shattered ruins. Tet placed Lilith's chamber within a pit of broken thrones and demonfire, sealing her dialogues and possible interactions with perfect accuracy.

---

The World Core

At the heart of this constructed realm, Tet embedded a crystalline matrix: The Heart of the Nephilim. It pulsed faintly—like a dying ember.

Once everything was properly linked—enemy respawn systems, loot tables, boss logic, climbing mechanics, and the Reaper Form toggle mechanics—Tet completed the final step.

He held his hand over the core.

> World Build Complete: Darksiders II

Total Playable Regions: 4

Linked Lore Systems: 100%

Side Quests and World Events: Loaded

Key Creation: In Progress...

A gear-shaped silver key formed in the air before him, etched with the insignia of the Four Horsemen. Dark green flames wrapped its edges.

He reached out, took the key—and the system dinged softly in his ear.

> Quest Complete

Reward:

+1,000 Game Credits

+Nephilim's Spark (Item)

Description: A crystallized remnant of the Nephilim's essence. Unknown potential. Store securely.

Stored in Dimensional Inventory

Tet held the Nephilim's Spark up to the light. It looked like a jagged, obsidian gemstone, swirling with internal galaxies. A dangerous power lived inside—old and wild.

"I'll hold onto you… for a rainy day."

With that, Tet stowed it deep within his Inventory, sealed behind three layers of divine encryption.

The system chimed again.

> New Quest Available

Would you like to preview the objective?

Tet smirked. "Let's see what's next."

But as the quest loaded, Tet paused and looked down at the three keys now in his possession: Skyrim, Tomb Raider, and now Darksiders II.

The games were multiplying.

And soon, he would need players ready for the trials ahead

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