After buying the gold rank stormcallers recruitment building, Arthur started thinking about silver rank ones.
Then he made a plan and purchased Ember Hounds Beast, Bone Dancers, Thunder Javelins, Crystal Wardens, Ironwind Lancers, Grave singers, Glimmer striders, Ironthorn wardens, Starveil archers, Chainbound Marauders, Tempest riders, Crystal fang beasts.
They all were silver rank special soldiers recruitment buildings...
[System Notification: Congratulations, Lord. You have exchanged 5,000,000 Event Points for the Stormcallers Recruitment Building.]
shimmering blueprint materialized in his system panel, radiating a faint, pulsing light that hinted at the potent power it contained. Arthur reached into his inventory and retrieved the blueprint.
"Now my military will get even more stronger."
"But again, i will need more Heroes to be their commander, not just any heroes but the one who can command them efficiently."
He sighed.
"Getting stronger in short span is also a type of headache."
Then he started looking at the details of each silver rank special soldiers recruitment building.
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1. Ember Hounds (Cavalry-Guardian Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Ride flame-charged beasts that burn enemies and guard allies.
- Traits:
1. Scorching Charge – Ember Hounds ignite the ground as they gallop, leaving behind trails of fire that burn and disorient enemies who cross them. These trails last for several seconds, making them excellent for area denial.
2. Protective Howl – Unleashes a fiery howl that grants nearby allies increased resistance to damage and status effects for a short duration. This aura effect makes them ideal for front-line support.
3. Flame-Forged Armor – Their armor absorbs fire damage and slightly reflects melee attacks, while giving them increased resistance against magical attacks.
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2. Bone Dancers (Necromancer-Assassin Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Assassins who raise shadows of fallen enemies as temporary allies.
- Traits:
1. Shadow Harvest – Upon slaying a foe, Bone Dancers can summon a shadowy version of them to fight temporarily. These minions mimic the enemy's basic attacks but fade after a short time.
2. Spectral Burst – High burst-damage strikes that inflict both physical and dark magic damage, ideal for swiftly eliminating key targets.
3. Aura of Dread – Nearby enemies suffer fear effects, decreasing their attack accuracy and weakening their resolve.
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3. Thunder Javelins (Cavalry-Archer Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Mounted spear-throwers with long-range piercing attacks and charge mobility.
- Traits:
1. Electro Spear Volley – Throws javelins infused with electricity, piercing through multiple enemies in a line and dealing bonus damage to those in metal armor.
2. Ride-By Barrage – Can unleash attacks while in motion without losing accuracy, allowing devastating hit-and-run tactics across the battlefield.
3. Stormstride – Their mounts ignore difficult terrain (mud, rubble, shallow water), maintaining high mobility in chaotic environments.
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4. Crystal Wardens (Guardian-Mage Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Summon crystal barriers and cast geo-magic to fortify allies.
- Traits:
1. Crystal Bastion – Erects transparent crystalline barriers that block enemy projectiles and slow advancing enemies.
2. Reflective Shell – Crystal armor has a chance to reflect magical projectiles back to the attacker with reduced potency.
3. Geo-Resonance – Slowly heals nearby allies over time and boosts their defense if they remain close to a summoned barrier.
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5. Ironwind Lancers (Cavalry-Engineer Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: High-speed lancers equipped with mechanical boosters and piercing lances.
- Traits:
1. Turbo Charge – Activates rear-mounted boosters to instantly accelerate toward a target, gaining additional impact damage upon collision.
2. Armor Cracker – Attacks ignore a flat percentage of enemy armor, making them excellent against heavily-armored foes.
3. Momentum Shield – Gains a temporary barrier based on the distance they traveled before their last attack, rewarding mobility and aggressive charges.
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6. Grave Singers (Necromancer-Healer Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Haunting choristers who channel life and death energies through spectral melodies.
- Traits:
1. Requiem Pulse – Emits a dual-energy wave that heals allies and damages undead or summoned foes caught within its range.
2. Lament Aura – Enemies within range suffer lowered morale, reducing their effectiveness in combat and weakening magical resistance.
3. Spirit Mend – Automatically heals the most injured ally nearby every few seconds with a spectral tether that follows them.
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7. Glimmer Striders (Rogue-Ranger Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Agile skirmishers who use illusion magic and speed to confuse enemies and hit weak points.
- Traits:
1. Blurstep – After dashing, becomes untargetable for a brief window, allowing escape or repositioning.
2. Luminous Shot – Fires enchanted bolts that mark enemies, lowering their evasion and making them easier to hit for allies.
3. Phantom Trail – Leaves behind an illusionary path that slows and misguides enemy pathfinding.
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8. Ironthorn Wardens (Warrior-Mage Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Magical warriors who use thorny earth spells and brute strength to entrap and crush foes.
- Traits:
1. Thornbind – Erupts thorn-covered vines from the ground to immobilize and lightly damage enemies over time.
2. Stonewall Endurance – Gains stacking defense bonuses when surrounded by multiple enemies, making them ideal for holding lines.
3. Nature's Grasp – Melee attackers have a small chance to be rooted in place when striking a Warden, disrupting enemy combos.
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9. Starveil Archers (Archer-Mage Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Lunar-powered archers who use starlight arrows to blind and weaken foes.
- Traits:
1. Moonlight Volley – Fires a spread of arrows that slow and partially blind enemies, reducing their hit rate and movement speed.
2. Lunar Blessing – During nighttime, allies within a small radius receive light healing and a buff to their accuracy.
3. Starfall Precision – Grants increased critical hit chance and range when firing from higher elevations.
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10. Chainbound Marauders (Assassin-Warrior Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Ruthless close-range fighters who use hooked chains to disrupt formations.
- Traits:
1. Hook & Rend – Lashes out with hooked chains to pull enemies in, causing bleed and breaking formations.
2. Pain Loop – Deals bonus damage to enemies already suffering from bleeding effects, compounding their injuries.
3. Chain Dance – Increases dodge rate temporarily after each successful hit, allowing for swift, relentless combos.
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11. Tempest Riders (Cavalry-Mage Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Lightning-fast cavalry riding wind-charged beasts, firing bolts of magic while charging.
- Traits:
1. Storm Dash – A rapid charge that shocks and slightly stuns enemies passed through or hit during the dash.
2. Aether Lance – Throws lances imbued with wind and lightning, dealing magic damage based on the rider's speed.
3. Wind Barrier – A passive shield that occasionally deflects ranged projectiles, especially arrows and magic bolts.
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12. Crystal Fang Beasts (Beast-Warrior Hybrid)
- Rank: Silver
- Type: Recruitment Building
- Specialty: Ferocious beasts with gem-like armor that enhances their bite and tail strikes.
- Traits:
1. Reflective Scales – Crystalline hide reflects a portion of melee damage back at attackers, especially effective against swarms.
2. Gemcore Roar – A battle roar that temporarily raises the defense of nearby allies and intimidates nearby foes.
3. Shatterstrike – Attacks have a chance to release a burst of crystal shards on impact, dealing bonus damage and stunning the target.
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Arthur's eyes sparkled with anticipation as he reviewed the details of each recruitment building he had obtained.
"I've managed to gather nearly every Silver Rank recruitment building I had my eyes on," he said with a satisfied grin. "Only two remain—and I'm confident I'll be able to secure those by tonight."
His ambition didn't stop there. Arthur knew that quantity and diversity were key to building an unstoppable force.
"I'll also need to search for more specialized soldier recruitment buildings," he continued, "even if they're only Black or Bronze Rank. The more options I have, the better."
Normally, recruitment buildings came with a harsh restriction: soldiers summoned from them could never advance beyond their initial rank, no matter how many battles they fought. But Arthur's territory possessed a unique trait—**Fate's Favour**—which completely nullified this limitation. Within his domain, even the most ordinary soldiers could grow stronger through combat, leveling up by killing enemies and surpassing their original potential.
With every new building, his army grew not just in size—but in destiny.
And Arthur couldn't help but feel thrilled.
The restrictions that hindered other lords meant nothing to him.
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Event notice- one lord can buy only one type of recruitment building, he cannot purchase the same building twice.....
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This is all for now. I'm genuinely exhausted—trying to come up with all this in just 5-6 hours has fried my brain like an overused mana crystal.
Honestly, I feel like a one-man recruitment building at this point—cranking out ideas non-stop, zero cooldown, and dangerously close to overheating. If I think any harder, I might unlock a hidden talent called "Caffeine Dependency" or "Mental Breakdown: Tier 1."
Even Arthur would probably pat me on the back and say, "Take a break, soldier. You've earned it."
Time to log out before I start naming my furniture after hybrid soldier types.
"Behold! The Reclining Slumber Beast—Silver Rank, Sleep-Inducing Aura, 100% comfort chance!"
Yeah… I need sleep.