Users can level up by:
Devouring the systems of other users.
Fusing their fortresses with those of other system users.
The levelling system follows exponential growth, requiring double the resources at each stage:
LVL 1 = 100 A-sol (Solidarity Points)
LVL 2 = 200 A-sol (Solidarity Points)
LVL 3 = 400 A-sol (Solidarity Points)
LVL 4 = 800 A-sol (Solidarity Points)
Zombies follow a similar progression sequence but at lower values:
Rank 1 Zombie = 10 Sol (Solidarity Points)
Rank 2 Zombie = 20 Sol (Solidarity Points)
Rank 3 Zombie = 30 Sol (Solidarity Points)
Rank 4 Zombie = 40 Sol (Solidarity Points)
To devour infrastructure faster, users must collapse buildings first. Otherwise, careful deconstruction takes 5x longer to avoid damaging external structures.
When devouring a building, materials are separated into sub-particles, such as:
Metals (sorted by type and alloys)
Wood (categorised by species and density), Cement, Clay, and Blocks
Other building materials