Cherreads

System Progression & Leveling

Users can level up by:

Devouring the systems of other users.

Fusing their fortresses with those of other system users.

The levelling system follows exponential growth, requiring double the resources at each stage:

LVL 1 = 100 A-sol (Solidarity Points)

LVL 2 = 200 A-sol (Solidarity Points)

LVL 3 = 400 A-sol (Solidarity Points)

LVL 4 = 800 A-sol (Solidarity Points)

Zombies follow a similar progression sequence but at lower values:

Rank 1 Zombie = 10 Sol (Solidarity Points)

Rank 2 Zombie = 20 Sol (Solidarity Points)

Rank 3 Zombie = 30 Sol (Solidarity Points)

Rank 4 Zombie = 40 Sol (Solidarity Points)

To devour infrastructure faster, users must collapse buildings first. Otherwise, careful deconstruction takes 5x longer to avoid damaging external structures.

When devouring a building, materials are separated into sub-particles, such as:

Metals (sorted by type and alloys)

Wood (categorised by species and density), Cement, Clay, and Blocks

Other building materials

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