"Player Shockwave started stage 1-10, one out of ten players thus far."
Using Ghostdoctor's knowledge on the individual stages from 1-6 to 1-9, we were able to complete them with ease.
There were no obstacles, no surprises, we have complete memory of the optimal solution to all four individual stages and cleared them easily.
"Player Kenneth Spears joined, two out of ten players thus far."
The four individual stages weren't anything special, however it did have one important information.
There was the reason why Hearts targeted our Jack in 1-5. It was because although King of Diamonds is technically the top of the hierarchy, Jack's position is far more integral.
He manages absolutely everything in the Diamonds territory while the King hides, the King of Diamonds almost never show up in any of the stages, except stage 1-10.
"Player Ghostdoctor joined, three out of ten players thus far."
It's an unique stage, it's the only one we actually see Kings in the action. Ghostdoctor explained before we enter the stage.
Our opponents isn't necessary Clubs even though they're the one setting foot in Diamonds territory this stage.
When you enter the game, you will be randomly assigned a role, there's four possibilities.
"Player Sean Anthony joined, four out of ten players thus far."
One, you wake up normally, nothing in your room, you just go about your business as one of the ranked officers of Diamonds.
Your main objective as this character is obvious, get rid of the intruders. However, you're not told that there's intruders, your instructions from the earpiece is to protect the King of Diamonds, who you have no idea where he could be.
Two, you wake up with a Clubs soldier, in this case you're known as a traitor. Technically you're not betraying anyone however.
The game forces you to be on Clubs' side, your main objective in this case is to kill the King of Diamonds.
"Player Reaper joined, five out of ten players thus far."
Three, you wake up with the King of Clubs in your room. If you die with this character, the game ends, it's a victory for Diamonds, but every player alive exits.
Your main objective is similar to that of traitors, kill the King of Diamonds. No one else knows where the King of Diamonds is, but you do.
It's not so easy however, you can't kill King of Diamonds by yourself, it's impossible, you need your allies' help.
But you don't know who they are, you don't know who are the traitors, Clubs didn't prepare a code for you guys to identify eachother either.
"Player Liam Miller joined, six out of ten players thus far."
Four, you wake up with the King of Diamonds in your room. Similar to the previous character, if you die, the game ends, it's declared to be a Clubs' victory but all players alive can leave.
You are the only one that knows Clubs have infiltrated, no other ranked officers knows that. However, you have no idea who's the traitors within the ranked officers.
Your main objective is similar to that of regular ranked officers, to find the traitor attached to the King of Clubs, and kill him.
"Player Golden Magician joined, seven out of ten players thus far."
Just killing the players, either killing the character attached with the King of Diamonds or the character attached with the King of Clubs wouldn't be enough.
You also have to kill the Kings themselves to declare victory. One of the players must die, and the King they're attached to must die too.
"Player Necromancer joined, eight out of ten players thus far."
It's not an easy task. Both Kings are tough to kill, not to mention the player that will be attached to them.
Players of the same alliance won't be assigned both Kings. For example, us four, there's a chance that within us, there's no Kings or one King, but there won't be two Kings within us.
In other words, there's not a chance where we have to kill eachother to declare victory, it's just that one player out of the ten must die, we just need to make sure that that's not any of us.
"Player Cupid joined, nine out of ten players thus far."
There isn't much left to say, so let's do one last analysis.
Character 1: regular ranked officer, you are just a regular ranked officer of Diamonds given the task to protect the King of Diamonds, clueless of the intrusion of Clubs. Well, now you know about it.
Character 2: traitors, there's a Clubs soldier in your room and you're now a member of Clubs. Main objective given to you will be to find the King of Diamonds and the player attached to him, and kill them both. If you show any signs of not cooperating, the Clubs soldier in your room will kill you.
Character 3: attached to King of Clubs. You're also now a member of Clubs, objective similar with traitors, because they're your men, but you don't know who they are. You are the main target of Diamonds, be careful.
Character 4: attached to King of Diamonds. You're the only one aware of the intrusion, however you can't immediately announce it to your comrades, that exposes your identity. You're the main target of Clubs, be careful too.
In summary, pray you don't wake up to a King, that's a coin flip on your life. One player with one of the Kings must die for the game to end.
"Player Frostbite joined, ten out of ten players. Game starting..."
The most unique part of this stage, every player plays anonymously.
"You are playing as the Three of Diamonds."
You would know who's in the game, but you wouldn't know who is who.