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Chapter 47 - UK:GSW Chapter 47: Corpse Tide and Gacha Pools—Would a System-Produced Item Be Ordinary Trash?

"Aaaahhh!! There's too many! Way too many! We can't kill them all!!"

"You dead-last idiot! Hold your position! Don't move!"

"Obito, Kakashi—come on, we can do this!"

"Don't worry! Sensei will protect all of you!"

The sounds of tearing flesh, slicing, explosions, and paper bombs going off interwove with the howling of the undead.

This was the situation facing Minato's team.

After progressing for a while and easily cutting down a few zombies, they encountered what every zombie game inevitably features—

a corpse tide.

Triggered either by loud noises or special zombies that could call their own, hordes of undead suddenly surged in from all directions with terrifying cries.

In a game, this might look like a horde coming from every direction—but from a bird's-eye view, they were just spawning out of nowhere.

These undead surged like a tide, and the sight of nothing but corpses flooding the screen was an unprecedented horror in the shinobi world. Whether it was those fighting inside the genjutsu game or the audience watching the livestream, everyone was left shaken.

Some couldn't even bear to keep watching, averting their eyes, heartbeats accelerating wildly, and heads ringing—visibly overwhelmed.

But just like scaredy-cats watching horror films, even those who couldn't bear to watch kept sneaking glances—mostly through gaps between their fingers.

Terrified yet curious—that's the essence of it.

Then came the sounds of bulls roaring, followed by high-pitched screeches. Accompanying those were mutant monsters.

First came several towering figures over 2.5 meters tall, one arm thin, the other ridiculously massive. With bull-like roars, they charged forward using their thicker arm, bulldozing through the undead like living tanks.

Blood splattered as anything in their way was smashed to pieces—a brutal and violent spectacle.

Next came the shrieking types—creepy, monkey-like mutants with rotting flesh and twisted frames, leaping atop zombie heads and shoulders as springboards.

These mutant monsters locked onto Minato's squad, launching a vicious assault.

The diamond formation broke. At Minato Namikaze's command—"Scatter!"—the team split up to dodge the charging brutes.

But Obito was unlucky. A monkey-type landed squarely on his head, clawing and biting, leaving him screaming.

These monsters inflicted a 'hard control' effect—anyone jumped on couldn't fight back and either flailed uncontrollably or collapsed. Rescue from a teammate was required.

At the critical moment, Minato stepped in. With precise shuriken throws, he burst the monkey mutant's head, then downed the others as well, ending the ambush.

Then, drawing his tantō, he and Kakashi went full musō-mode, while Obito and Rin provided covering fire with ranged weapons against the remaining chargers.

Flesh flew. Blood sprayed. The battlefield turned into a meat grinder—horrifying and intense.

And since this world had no concept of censorship ratings, everything was broadcast without filters.

Some viewers couldn't take it, nearly vomiting from the gore.

Fortunately, the on-site staff were prepared. People rushed in with vomit bags and water to assist the most affected audience members.

Luckily, that number was small. After all, the Hidden Leaf was a military hub—its residents were used to violence, and even visiting merchants had seen their share of brutality. In the shinobi world, life was cheap.

What this produced wasn't trauma—but intense emotional value.

Uchiha Kei looked at the emotion value counter surging past 100,000 and smiled in satisfaction. He casually spent 10,000 on a ten-pull.

Each draw cost 1,000 emotion points, and unlike earlier quests, these didn't require settlement time—they could be used instantly.

A dazzling crystal burst onto the system interface—then shattered.

Ten glowing items emerged. Visually impressive.

But...

"..." Kei's slight anticipation flatlined into a blank stare.

The ten-pull wasn't empty—but the items... were questionable.

No joke: canned cola, bagged chips, chicken burgers, and beef instant noodles—classic junk food.

All unbranded. Completely generic.

Kei could only mutter a deadpan, "Nice," and did another ten-pull.

This time added two new items: Orleans-style chicken wings and pickled-beef noodles.

"..." He took out a soda and drank.

Sssshh\~

Surprisingly tasty. It brought a strange nostalgic joy—like a sip of home. Despite no refrigeration, it offered a strong refreshing buzz.

Honestly, that one gulp helped lift Kei's mood, even soothing the frustration from the awful gacha.

Looking more closely at the emotion-value gacha pool, he noticed a small "20/300" number in the interface corner.

The system explained: a pity system. Every 300 pulls guaranteed at least a blue-quality item.

Everything Kei had pulled so far? White-quality. The item tiers: white, green, blue, purple, and gold.

Typical shady gacha design. This system had learned all the worst mobile game monetization tricks.

Guaranteed blue at 300? No guarantees beyond that—it was all luck.

Compared to this pit, the in-game shop seemed more honest. At least you knew what you were getting.

This system was clearly trying to grind Kei into becoming the ultimate grinder.

Grumbling inwardly, he took another sip of cola. That mental boost hit again, making him pause.

This soda... might not be normal.

Kei retrieved two more cans, summoned a Uchiha guard, and told him to deliver them to the Uzumaki sisters, asking them to check for any special effects.

Though surprised, the guard didn't question orders—he dutifully delivered the drinks.

Once he left, Kei turned his attention back to the projection screen, continuing to watch Minato's team while casually pulling from the gacha.

More and more bizarre items filled his inventory—an endless collector's stash.

After all, maybe system-produced "trash" wasn't really trash. If they had hidden effects, it was worth stockpiling and studying.

Meanwhile, Minato's team, now adapted to the chaos, pressed onward—fighting cooperatively and stirring up more fun.

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