Cherreads

Chapter 1 - Bio

Will be updated later on with more characters.

Jake Anderson carries an effortless confidence, the kind born from adapting to the unexpected. His lean, athletic build reflects his constant movement—whether he's scaling walls or sprinting from eldritch abominations from different dimensions. 

Height & Build: Around 5'9" with a well-toned physique, built for agility rather than brute strength. His frame leans slightly toward wiry endurance rather than bulk, emphasizing speed and reaction time.

Hair: Dark brown, slightly wavy, cut short enough to stay manageable but long enough to get messy when he's deep in thought or mid-action. It has a natural volume, falling over his forehead in loose strands, though he occasionally sweeps it back when focusing.

Eyes: A sharp, electric Green, with faint flecks of silver shimmering beneath the surface—something off about them, like a subtle anomaly introduced when he gained his abilities. They almost seem to shift slightly in different lighting, giving the unsettling impression that he sees more than others.

Skin Tone: Light olive, marked with faint scars from old scrapes and rough encounters—nothing dramatic, but enough to hint at a life spent moving, climbing, and not always landing perfectly.

Facial Features: Well-defined cheekbones and a strong jawline, balanced by a slightly mischievous smirk that rarely leaves his face. His expressions range from amused skepticism to deep contemplation, always seeming like he's internally dissecting the reality around him.

Clothing Style:

Primary Outfit: A lightweight black jacket, reinforced with subtle padding (not obvious, but enough to handle rough situations). Beneath it, a simple gray t-shirt, slightly worn from constant use.

Pants: Cargo-style dark gray jeans, filled with hidden pockets—practical enough for movement but also useful for carrying extra gear.

Shoes: Sturdy black tactical sneakers, optimized for running, climbing, and sudden teleportation escapes. 

Accessories: He always wears a fingerless glove on his left hand—mostly out of habit rather than necessity. A metal chain bracelet rests on his wrist, though its origin is unknown—it might be sentimental, or it might just be something he picked up along his travels.

Current unlocked abilities: 

- Reality Travel (Dimensional & Location-Based)

-Description: Jake can teleport to familiar locations within his current universe—and even make jumps between dimensions, though the results can be slightly unpredictable.

- Example: Teleporting from a Parisian street to a rundown alley in Gulmira.

- Limitations:- He can only travel to known or scanned locations instantly, if it's randomized or something else it'll take longer. - Accuracy is sometimes off—he might land slightly off-target.- It currently works only for himself, not for transporting others.- Rapid teleportation during combat is difficult due to required focus.

- Store Mode (Object Inventory System)

- Description: An organized inventory where Jake can deposit physical objects and later summon them on command.

- Example: Saving a discarded rifle or even a makeshift barricade during a fight.

- Limitations:

- There is a weight limit (no objects heavier than, say, a small car).- Organic materials degrade over time; food might spoil or become unusable.- Occasionally, items return with unexpected alterations (e.g., a crowbar might emerge slightly elastic).

- Limited Delete Ability (Basic Reality Editing)

- Description: Jake is able to erase small objects or modify minor components of physical items.

- Example: Removing the trigger from an enemy's gun during a fight or deleting a weak pile of debris.

- Limitations:

- It cannot be used on large-scale objects (like entire buildings or vehicles).- It doesn't affect living beings or high-tech materials like vibranium.- Some objects with "deep-rooted" existence (e.g., enchanted artifacts) resist his deletion commands.

- Debug Mode (Enhanced Perception)

- Description: When activated, Jake can see beneath the surface of reality—reading data streams, patch codes, or energy signatures stored in everything around him.

- Example: Detecting hidden glitches in technology or spotting anomalies in the fabric of his surroundings.

- Limitations:

- Debug Mode is taxing; prolonged use causes headaches and eye strain.- It offers incomplete information—some layers remain obscured or too complex.- Using it near cosmic-level anomalies or powerful beings might attract unwanted attention.

- Basic Object Transformation (Edit Mode)

- Description: Enables minor modifications to objects—changing materials or altering shapes on a small scale.

- Example: Converting a wooden stick to metal or resizing an object.

- Limitations:

- It's only effective on simple, non-complex items.- High-tech machinery or magical artifacts often resist these changes.- Transformations on living beings are completely off-limits at this stage.

- Additional Basic Abilities:

- Basic Object Enhancement: Jake can reinforce or slightly upgrade the structural integrity of non-living items. For instance, turning a brittle piece of wood into something sturdier for a short time.

- Local Reality Scan: A low-power function that lets him briefly survey his surroundings for energy nodes, weak points, or hidden items. Think of it as a "quick read" of his local environment.

- Temporary Reality Patch: After doing a quick edit that leaves a glitch or crack in reality, Jake can use a makeshift "patch" to stabilize the affected area temporarily, reducing unintended side effects.

Somethings will be enhanced, and somethings will become more op, though that requires time. 

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