Core Pillars of the System
Gacha Mechanics – How you acquire tools/abilities.
World Transitions – How you move between realities.
Power Limiters – What you can use where.
Progression Systems – Quests, Achievements, and Status.
Gacha Mechanics
The primary means of obtaining gear, scaled to your current world's power level.
Key Features:
World-Based Luck: Each world biases drops toward its theme: Skyrim favors magic scrolls, enchanted weapons.
Cyberpunk favors cyberware, tech weapons.
Call of Duty favors modern firearms, gear.
Mixed worlds (e.g., Final Fantasy) offer balanced pulls.
Rarity Tiers & Costs:
Tier Cost (Tickets) Examples
Common 1 Ammo, rations, basic tools
Uncommon 5 Body armor, grenades, skill boosts
Rare 10 Energy blades, rare crafting mats
Epic 50 Mjolnir (replica), portable shields
Legendary 100 Infinity Stones (Marvel), Elder Scrolls
Synergies:
World Tickets (for transitions) are Legendary pulls.
Quest/Achievement rewards can grant Gacha Tickets.
Inventory restrictions affect what you can store/use.
World Transitions
Governs how and when you can leave/return to worlds.
Transition Types:
Permanent Departure (World Completion)Requires: Finishing the main story + major side content.
Reward: A World Ticket (tier matches the world's power).
Consequence: The world keeps evolving in your absence.
Temporary Departure (Event-Based Pause)Trigger: Major event completion (e.g., killing a boss).
Time Allowance:25% progress → 1 month away.
50% progress → 3 months away.
75% progress → 6 months away.
Risk: Unfinished worlds progress without you.
World Ticket Tiers:
Tier Cost Example Worlds
Low 1 John Wick, The Walking Dead
Mid 3 The Witcher, Cyberpunk
High 5 Marvel, Skyrim, Star Wars
Synergies:
Gacha drops determine your ability to revisit worlds.Power Limiters enforce world-appropriate loadouts.
Power Limiters
Prevents reality-breaking combos by restricting cross-world items/abilities.
Rules:
Native Compatibility Only: Cyberware fails in Skyrim.
Magic fizzles in Cyberpunk.
Exceptions: If you craft a tech/magic item locally (e.g., gunpowder in Skyrim), it becomes usable.
Legacy Items: Gear used extensively in a world gains partial functionality elsewhere.
Override Cost: Spend Legendary Tickets to bypass restrictions (24 hrs).
Synergies:
Gacha Luck affects what you can adapt.
World Transitions may strand you without usable gear.
Progression Systems
Status Screen Tracks Health, Stamina, Magick/Energy (scales to world).
Lethality Rules: Headshots = instant kills, even in Marvel.
No inventory slots, but: Perishables decay.
Local laws may ban certain items.
Quests Daily: 1 Ticket rewards.
Self-Made: Custom challenges.
Given: Story-driven missions.
Achievements Grant Tickets, Titles (e.g., Dragon Slayer boosts vs. dragons).
Interconnected Gameplay Loop
Enter a world → Use Gacha to gear up.
Complete quests → Earn Tickets/Achievements.
Adapt gear to local Power Limiter rules.
Transition out → Choose:
Pause (temporary) or Complete (permanent).
Return later → Deal with world changes.
Example Scenario
Start in Cyberpunk:
Pull a Legendary Sandevistan.
Complete heist → Pause world.
Jump to Skyrim:Sandevistan disabled (Power Limiter).
Use Gacha to get Dwarven Blacksmithing → Craft steam-powered augments.
Earn Dragon Slayer → Unlock High-Tier Ticket.
Return to Cyberpunk: Find Arasaka has taken over during absence.