Halting the horses, I got off the cart and walked off to the side of the road. As I had done a few times already the last few days, I unclasped the front side of my plated pants and pulled down the edge of my leather garments, unleashing my new partner.
I had already mastered the ways of the penis, at a great cost. It took me a fair amount of tries and wet hands to get it, but now I was proud to be able to pee while standing. At first I was naive, thinking a firm grasp would do the trick. That was the old me. I chuckled at the memory of shaking it too much and shivered at the terror I experienced when it transformed for the first time. Again, that was the old me.
"Why are you standing?" I heard Lapia's voice ask from the cart, apparent confusion on it.
"I have both female and male genitalia. It's way more comfortable to pee while standing." I said back, feeling relief wash over me.
"I… see." her voice sounded a bit shocked.
Understandable.
"I was confused at first, but I got the hang of it. It's not that hard." I laughed at my own joke.
I finished my business and covered my new organ with the underwear, magically shrinking to nothing, then my leather garments and my plate pants as I heard Lapia laugh when she understood my comment.
I got on the cart and maneuvered the horses back to the road. Lapia had moved to the back and covered herself with something while I was busy.
"I'll let you know if anything happens. Good night." a dumpling materialized in my hands.
"Thanks." she said in a low voice.
The night was dark and the moons granted enough light to see the road. I guessed the horses were magical in nature, since they avoided stones and holes in near complete darkness. After appraising the creatures, though, I saw they were only ordinary horses.
I quickly checked my status thing, seeing the same information as before. As I processed the information, the gentle snoring of Lapia reached me.
These classes. They are the same my character had in the game. As my thoughts gravitated towards that particular section, more information showed up.
Hoplite, Lvl 450.
-Expert spear wielders with extended range. Able to face off larger enemies with ease, their skill set allowing them to hunt foes others may deem too dangerous chase. Though not specialized, they can handle monsters, and possess enough military knowledge to go toe to toe with sentient beings of equal power.
Skills.
Rank 1.
-Pierce, Lvl 50. Attack an enemy with simultaneous attacks. The number of attacks depends on the size of the target. Smaller than you, 2. About the same as you, 3. Larger than you, 4. Humongous, 5. The number of simultaneous hits is increased by 2 if under the effects of Initiation or Dragoon Might. If both are active, the number of attacks double. Max total attacks; small – 12, same size – 14, larger – 16, massive – 18. E'er is spent to increase your speed and achieve this feat if Dexterity is not high enough.
-Shielded Thrust, Lvl 50. You grow familiar with weapons of the spear group, learning techniques to parry, block and redirect attacks with increasing ease. Repetition and practice has taught you how to do so while attacking.
-Sharp Spear, Lvl 50. Your expertise with spears increases and the effectiveness of your spear based skills rises exponentially with both this skill's level and the skill in use.
-Throw Spear, Lvl 50. Throw your spear to attack the enemy. Targets that survive, but receive major wounds, are impaled to the ground. Can pierce through multiple enemies while in its path. The spear impacts surfaces with a massive shock wave that damages all enemies nearby. Spends E'er to return your weapon via Shift.
Rank 2.
-Long Attacks, Lvl 50. Utilizing the full range of your weapon, attack at a distance, increasing the reach of your movements. The higher your knowledge of the technique, the lower the success of enemies parrying, countering, disarming, or grappling you.
-Spear Finesse, Lvl 50. Extended combat with spears has brought your attention to 'Overwhelming Violence', a style that focuses on absolute annihilation of enemies. Higher levels of this skill allows for seamless usage of all stances, combining their purposes.
Rank 3.
-Endless Rain, Lvl 50. Abandoning all defensive measures, you stand grounded while you strike all enemies in front of you in a flurry of attacks. The longer you attack, the firmer your stand becomes, making it progressively harder for impacts and such to break your position.
Lancer, Lvl 450.
-Mounted units that thrive against grounded opponents. They have the power to charge into battle and break into structures unimpeded. Mountable beings behave favorably to those who shall bring glory to them in battle.
Skills.
Rank 1.
-Crush, Lvl 50. Attack forward with the full extent and weight of your weapon and body, breaking enemy defenses with greater success the higher the skill. Breaks shields and defensive stances with impeccable accuracy when mounted.
-Charge, Lvl 50. You charge forward, damaging all within your path. Breaks into structures and barriers while mounted. Requires a powerful mount to perform the latter part of the skill, otherwise spends a large amount of E'er to protect it.
-Topple, Lvl 50. Grip your spear with great strength and strike down at your enemies, dismounting them with greater success the higher the skill, doing so immediately if the enemy has their defenses or shield broken, knocking them down with immense momentum. You strike grounded enemies on their heads or shoulders, forcing them to their knees if they survive or have their defenses broken. Can only be used while mounted.
-Accurate Strikes, Lvl 50. While mounted, you are aware of enemies' weak points due to having the higher ground, greatly increasing the effect of skills that exploit them or intend to expose them.
Rank 2.
-Initiation, Lvl 50. [Aura] Prepare for battle. You and your mount become connected, entering an advanced battle trance that lowers the success of being dismounted by being aware of your own weaknesses. Your mount may continue to move regardless of your actions, if instructed so. Spends E'er in accordance to the duration you intend to use.
-Prevention, Lvl 50. [Aura] You are highly aware of the dangers of battle. You become increasingly resistant to slow, arrest, immobility and effects that impede movement. While mounted, this effect is shared with your allies in (STR/5)m around you. Spends E'er in accordance to the duration you intend to use.
-Rhongomyniad, Lvl 50. You and your mount target a single enemy and ruthlessly rush to it, increasing your toughness through the process. Your momentum is massively increased the further you advance, breaking traps and demolishing structures in your path. A large amount of E'er is spent to home into your target, making evasion impossible.
Rank 3.
-Gorymdaith Wych, Lvl 50. Your necessity for mounts allows them to take part of your portion of E'er from fallen enemies, the efficiency at which this happens increases with the skill level, resulting in you not losing any and them gaining even more. Your experience with mounts strengthens their resolve and courage, granting immunity to effects that influence the mind when familiarity with them reaches a certain threshold. Your mounts grow stronger and tougher as you ride them, turning into threatening tanks with enough time. As your mount gains confidence in itself, if able to, it will attack prone enemies close to it, if instructed so. The greater your mount level, the easier it becomes to trample enemies underfoot making full use of its weight to flatten them. Create a personal bond with your companion.
Dragoon, Lvl 450.
-Elite spear wielders specialized in two-handed spears. With a focus on fighting monsters, their arsenal revolves around high mobility and attacks that cause serious injuries and various effects that allows them to triumph in combat.
Skills.
Rank 1.
-Dragonclaw, Lvl 50. Grip your spear and violently rotate ten times in an instant, using centrifugal force to attack enemies around you. E'er is spent to increase your speed and achieve this feat if Dexterity is not high enough.
-Coiling Attacks, Lvl 50. The savagery of combat has taught you to thrust your spear while rotating it at astonishing speeds. Myriad encounters has given you an eye to foresee enemies countering, blocking, grappling, or deflecting your attacks by their body language. E'er is spent to increase your speed and achieve this feat if Dexterity is not high enough.
-Gae Bulg, Lvl 50. Jump high into the air and throw your weapon down with colossal might. Your weapon's momentum is massively increased the higher you jump. Breakable ground explodes, becoming projectiles that injure all enemies in the surroundings. The greater the impact, the larger the area of ground that breaks. If the ground cannot be broken, the shock wave alone is devastating enough. E'er is spent to increase your might and achieve this feat if Strength is not high enough. If your base strength allows it, your weapon becomes unstoppable instead. Breaks low quality weapons. Medium chance of breaking medium quality weapons. Low chance of breaking high quality weapons. No chance of breaking Epic quality weapons or above. Can use Dragon Dive in the air.
-Intimidate Prey, Lvl 50. [Warcry] Let your bloodlust run free. Enemies in (STR/10)m will succumb to your challenge to the death if they are below you in power. Otherwise they will be wary of you and your allies and engage with extreme caution. Spends E'er in accordance to the duration you intend to use.
Rank 2.
-Monster Hunter, Lvl 50. [Aura] Face insurmountable odds. Increases status according to the number of enemies you take on for you and your allies by 10%(2 highest stats) per enemy (STR/5)m around you. Enemies must be doing battle with you. Spends E'er in accordance to the duration you intend to use.
-Dragoon Might, Lvl 10. Recall the might of Dragons. All Dragoon skills are increasingly effective against monsters larger than you. You gain a fraction of the power of a True Dragon, allowing the use of Dragon Roar and Dragon Dive.
-Dragon Roar, Lvl 10. [Warcry] All your skills attack two times simultaneously. Those who hear your call feel a deep fear in them, rooting them in place and breaking their concentration if they're below you in power. Doubles your strength against monsters. Spends E'er in accordance to the duration you intend to use.
Rank 3.
-Dragon Dive, Lvl 50. Fly up to the sky with Dragon Wings, then land with an impact akin to a Dragon crashing on the ground. Your landing creates spikes from the ground that impale enemies. The material of said spikes depends on the surface you land on. Spends a large amount of E'er to achieve this feat.
Warrior Base.
-Battle Trance. Increases strength and dexterity the longer you are in battle.
-Ignore Pain. Increases your toughness the higher your average level.
-Warrior's Poise. Grants resistance to loss of consciousness and most staggers the higher your total level. If total level exceeds 1000, you become immune to these effects.
Halve Species.
- As a being born of E'er, you are most sensitive to it, and efficient with it.
-The E'er at your disposal won't decrease unless you allow it. Additionally, choosing to stay awake spends a variable amount of E'er a day until proper rest.
-Sleep restores your body, mind and spirit with great efficiency.
-Your body is forged by the energy of the world; your hair, fingernails and teeth cannot break or be cut.
-Stamina expenditure is reduced to the lowest limit.
-Few and far between, you are a female with male genitalia. Enjoy it! [Your reproductive cycle has yet to arrive].
-You are the existence evolution strives to achieve.
-Forest is your home and your peace.
-Sunlight shall heighten your beauty.
Hellwalker.
-Before you woke, as every individual of your species, you went through a trial. You grew powerful in an endless battle in the depths of the umbral planes. To survive, you had to adapt. You know the languages from Hell: Infernal and Abyssal. Lower Demons shall fear you and, as the second Halve to have gone through Hell, High Demons refer to you with this title. The trophies you earned this way are in your storage. Memories of that time will return to you with time or as you interact with said trophies.