Cherreads

Orin's Tech Knowledge & All Specialties

[FALLOUT]

|Fallout is a post-apocalyptic world, where tech is either remnants of a lost age or what can be scrounged together despite the wasteland's scarcity. Those remnants that remain, however, are often quite powerful.|

==Specialities==

{Biology}

|Knowledge of biology, surgery, and the proper application of various pharmaceuticals, both in regards to standard humans and in regards to mutants. Also includes knowledge of medical psychology, although to a lesser degree. This includes FEV, medical technology, and cloning.|

{Repair}

|Mechanical knowledge, engineering, and methods for efficient recycling or repair, as well as ways to make new things from what you scavenge. This includes power armor, weaponry, vertibirds, and robotics.|

{Science}

|Esoteric knowledge of high-concept science, such as chemistry, physics, and thermodynamics, as well as how to apply those things to devices you design. This includes mini nukes, energy weapons, microfusion cells, and fusion cells.|

{Survival}

|Knowledge of the wilderness in various environments, how to survive within said environments, behavior of animals and important plants, and how to cook said animals and plants. Further includes pipe weaponry, scrap armor, and settlement building.|

{Computer Wiz}

|You gain knowledge of computer systems and code. You know how to program and how to properly apply this in practical applications. This includes the platinum chip, pip-boys, AI, and operating systems.|

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[Star Wars]

|A space opera set a long time ago in a galaxy far, far away, Star Wars still operates on a level of tech far beyond modern society. Its technology is fairly straightforward sci-fi, however, and lacks much flair.|

==Specialities==

{Weapons}

|Weapons tech of all sorts, both close range and long range, both personal and tactical, as well as tech designed to counter weaponry such as armors and shields.|

{Ships}

|Ship and vehicle based tech, both space-based and planetside. Also includes logistics-centered tech, so ships of higher caliber can continue running smoothly despite resource costs.|

{Droids}

|Droid-based tech, including both the chassis of the droid, the AI that drives their actions, and the power supply that allows them to continue functioning for so long.|

{Medical}

|Medical tech and knowledge. Includes cybernetics and poisons, as well as how to sabotage and counter both.|

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[Star Trek]

|Star Trek's tech base is one from a post-scarcity society, whose tech has solved so many societal problems that the only way to find adventure is to venture out into deep space, where no man has gone before.|

==Specialities==

{Travel}

|Technology based on travel, such as the transporters capable of full-blown teleportation, or the spaceships capable of easy lightspeed travel.|

{Battle}

|Technology designed for combat, such as the phasers able to disintegrate matter at their highest settings, or cloaking devices able to hide entire spaceships from most forms of scanner detection.|

{Information}

|Technology for information gathering and processing, from powerful full-range scanners such as the tricorder, to the computers needed to parse all of the data an entire spaceship's scanner array collects.|

{Luxury}

|Technology for convenience and luxury, such as the replicator able to duplicate nearly anything it has a blueprint for, or the holodeck able to simulate nearly any situation using hardlight.|

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[Metal Gear]

|Metal Gear's techbase is an eclectic mix of various factors, almost all of which are geared towards war in various scales.|

==Specialities==

{Armamentarium}

|Soldier-mounted equipment of various types, from basic infantry weapons to HF weaponry, up to cybernetics and nanomachine implants.|

{Locomotism}

|Vehicle tech, up to and including the bipedal, nuclear-capable tanks known as Metal Gear.|

{Garrisonarianism}

|Technology for bolstering fortesses, building bases, and managing it all, up to the level of a fully-upgraded Mother Base.|

{Technopsychologism}

|Computer tech, such as that used by GW, or the AI pods found in Peace Walker and its protoypes.|

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[Toaruverse]

|Toaruverse is the aggregate name for A Certain Magical Index and A Certain Scientific Railgun. Technology within this setting is powerful, capable of standing on equal terms with and in some cases surpassing magic in many areas.|

==Specialities==

{SYSTEM}

|Knowledge and technology based upon Espers: creating them, improving them, and disrupting them.|

{Weaponry}

|Weapons tech, such as the handheld anti-tank missile warhead, guns which lack recoil, and power armor.|

{Logistic}

|Tech for managing and maintaining a civilization, such as efficient clean energy generation, artificial intelligence, and automatic cleaning robots.|

{Biotechnology}

|Medical and biological technology, including cybernetics and cloning.|

{Esoteric}

|Miscellanious tech encompassing a variety of otherwise uncovered fields, such as nanotechnology, Indian Poker, the Olfactory Sensor, and liquid diamond.|

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[RWBY]

|RWBY is a mix of weapons and lifestyle tech, as a natural response to the discovery of Dust as a valuable energy source and the appearance of Grimm forcing swift development to survive.|

==Specialities==

{Red}

|Personal weapons tech from across Remnant, particularly in regards to mechashift weaponry, which is able to change form between multiple types of weapons and can be stored in a compact form easily.|

{White}

|Mechanical equipment designed for use by humans, but which don't qualify as weaponry, such as armor, mecha, and prosthetics.|

{Black}

|Autonomous robots of various types, including drones and androids. Highly advanced AI is possible, as well.|

{Yellow}

|Information tech, such as holograms, Scrolls, and the Cross Continental Transmit System.|

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[Mass Effect]

|Mass Effect takes place in 2180, where humanity has discovered Element Zero, a substance with esoteric effects on gravity. Its tech is highly varied, but largely centers around Eezo.|

==Specialities==

{Bastion}

|Technology centered around engineering and infrastructure, such as the logistics stations needed to keep a federation like the Systems Alliance functioning, and the methodology used to develop new tech for them across such long distances.|

{Commando}

|Technology centered around information and computing, such as the VIs and AIs found in many ships, and scanners like the Argus Scanner Array.|

{Medic}

|Technology centered around medicine and biotech, including things such as medi-gel and biotic implants.|

{Nemesis}

|Technology centered around energy and propulsion, such as that used to propel space ships, both with and without mass effect fields.|

{Shock Trooper}

|Technology centered around weaponry, containing a large variety of guns and armor of numerous types.|

{Operative}

|Technology centered around materials and manufacturing, such as how to use mass effect fields to build high-durability construction materials, and how to maintain efficient production lines when supplying products at galactic scale.|

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[Generator Rex]

|Generator Rex is a setting which is largely focused on nanites, microscopic machines capable of self-replicating and able to manipulate biology easily.|

==Specialities==

{Weapons}

|Weapons and armor tech, from the E.V.O. blasters Providence uses, to the various weapons the Six use, to the dimensional disruptor and similar esoteric weapons.|

{Medicine}

|Medical and biotech, particularly as it concerns nanites, but in a more general sense as well. Also includes non-nanite cybernetics.|

{Bases and Vehicles}

|Technology related to vehicles and bases, such as Providence's helicarrier, stealth cycles, and the space elevator.|

{AI}

|AI tech, such as that used to create and program Zag RS, a fully sapient computer program.|

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[XCOM]

|XCOM's tech advances are largely sourced from technology scavenged off dead aliens and repurposed for war, and thus see a number of applications in that area. This option encompasses the human interpretation of the alien's tech, and not any tech that could be found on their homeworld. This option specifically refers to the modern iteration of the series.|

==Specialities==

{Offence}

|Weapons tech, as well as armor-subverting tech, hacking tech, and anything else designed to disrupt the functions of or otherwise damage the people you want to.|

{Defence}

|Armor tech, firewalls, fortresses, and other forms of technology designed to prevent yourself, your allies, and your resources from coming to harm.|

{Support}

|Support tech, logistics staples, vehicles, medipacks, and any form of tech designed to improve the effectiveness of you and your allies through methods other than attack or defense.|

{Psionics}

|Psionics tech, of all sorts. Unlike the other 3, psionics functions most prominently as a modifier to any other form of tech, due to its capacity to be incorporated into nearly any function. This option's tech is based on creating, incorporating, and otherwise using psionics to your benefit.|

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[Halo]

|Halo is a series split between three factions: Forerunners, the Covenant, and the UNSC. The Forerunners are a lost civilization, and have not actively produced technology for eons, but the scraps they left behind have informed much of the advancements made by the other two.|

==Specialities==

{Covenant/Banished}

|The tech of the Covenant and their offshoot, the Banished. Includes tech such as the Anti-Vehicle Barrier, or the Regenerator field. Does not include tech stolen from other factions.|

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[Xenoblade Chronicles]

|As a blend of fantasy and sci-fi, the technology of Xenoblade is mostly based around a mystical substance called Ether. Ether is usually used as the power source, but some machines manipulate Ether to achieve a variety of effects.|

==Specialities==

{Mecha}

|Different kinds of mecha, piloted both directly and remotely. This includes the Mechonis's durable Mechon, Alrest's powerful Artifices, and Aionios's huge Ferronises.|

{Blades}

|The technology behind Core Crystals as well as refining them into Blades, Artificial Blades, and other Ether manipulating and powered devices.|

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[Xenoblade Chronicles X]

|After the destruction of Earth, an Ark Ship called the USS White Whale crash lands on planet Mira. Humanity fights for survival using weaponry based on alien technology, including powerful mecha known as Skells.|

==Specialities==

{Skells}

|From the basic Urban model to the powerful Ares, you can create all kinds of mecha used in NLA, as well as any of the weapons and armour used to outfit them.|

{Lifehold}

|Technology used to artificially create life from stored genetic data and uploaded consciousnesses. Includes mimeosome technology, artificial bodies that mimic humans as closely as possible.|

{Spaceships}

|Spaceships equipped with FTL technology, large enough to carry entire cities. Includes Ma-non teleportation technology used for boarding the ship.|

{Ground Gear}

|The various weapons and armour that are used in combat by BLADEs when not in a Skell. You can create any weapon available in NLA, from the basic knives and assault rifles to the esoteric Photon Sabers and Psycho Launchers.|

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[Titanfall]

|A galaxy where humanity has colonized the stars, a new section of colonized space has erupted into war over resources and freedom. The war is fought using a mixture of humans and robots, with elite forces piloting giant mechs called titans.|

==Specialities==

{Weaponry}

|Technology used for fighting battles, either in the hands of humans or robots. This covers various kinetic, explosive, and energy weapons like the volt and the MGL.|

{Robotics}

|Robotics both big and small, from MRVN's to Titans, as well as the AI needed to manage them.|

{Spacecraft}

|From large ships to dropships, it's what you need to travel and survive through space. You'll find the jump drive and space stations here as well.|

{Miscellaneous}

|Various other tech, such as infrastructure, simulation tech, and the alien technology of the fold weapon.|

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[Phantasy Star]

|Phantasy Star is a space fantasy setting taking place in a universe threatened by the Dark Falz. The technology of this setting is centered around the manipulation of Photons, special particles discovered by the ancient Photoners over a thousand years ago, which allows for a large variety of effects.|

==Specialities==

{ARKS Ship}

|Allows for the construction of advanced spacefaring vessels. Making use of Photon based technology, ARKS ships are capable of hyperspace based FTL and interdimensional travel. Standard Oracle Fleet capital ships measure 70 kilometers in length and are more floating cities than ships.|

{A.I.S}

|The ARKS Interception Silhouette, or A.I.S. for short, is an advanced weapons platform mech-suit designed by the ARKS Central Research Division. Measuring ten meters tall, it is equipped for combat both on land and in space. Includes other mecha technology of a similar sort, as well.|

{Photon Theory}

|The study of Photons, the basis of all Photoner technology. Photons are a type of light particle which exists throughout the universe which acts as a natural, clean energy source. The study and usage of Photons allows for a variety of applications, from communications systems and appliances, to military weapons and vehicles. This also allows for the creation of Skill Discs, preset Photon Arts and Techniques.|

{Genetics}

|The highly advanced genetics research of the Oracle Fleet and the ancient Photoners. Mostly concerned with Photon aptitude, it allowed for the artificial creation of the Newman and Deuman races based on manipulating human genomes.|

{Cosmogenic Arms}

|Powerful Photon based weapons which served as the prototypes of modern ARKS weapons technology. Each Cosmogenic Arm is created from a Photoner volunteer pouring their life essence into the weapon, becoming one with the weapon, thus making each Cosmogenic Arm unique. Also allows for the creation of mass produced Photon based weapons.|

{CAST}

|Mechanical android bodies designed to control Photon aptitude. Most CAST are formerly humans and still contain some of their original organic tissue, allowing for reproduction, but some CAST, known as Hi-CAST, are entirely mechanical and operated by advanced, human-like AI.|

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[Pokémon ]

|Pokémon is a world inhabited by the eponymous Pokémon (short for Pocket Monsters), and its tech largely revolves around them. This focus, combined with the supernatural potential of Pokémon, has resulted in a fairly impressive tech base overall.|

==Specialities==

{Biology}

|Tech related to biology, such as fossil restoration devices, the tech used in Pokemon Centers, and even the processes used to create Mewtwo.|

{Energy Conversion}

|The conversion of matter to energy and energy to matter, allowing for digital storage of items, beings, and even the creation of the Pokéball.|

{Pokémon Metaphysics}

|Knowledge of Pokemon, how they work, and how to manipulate those traits. Includes devices used to manipulate pokemon such as the Capture Styler, TMs, and the various held items across the series.|

{Physics}

|Technology focused on physics unrelated to Pokemon, such as the Silph Scope, anti-gravity devices, interdimensional travel and teleporters.|

{Engineering }

|Engineering technology, used for structures like Pokemon Gyms, massive submarines, and mecha.|

{Convenience}

|Convenience technology, able to receive clear phone calls from within deep caves, use useful digital devices without charging them, display holograms, and chat all over the world. This includes the Pokegear, Pokétch, and Xtransceiver.|

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[Rimworld]

|Rimworld is a world of scattered tech and disparate developments, on account of it being largely salvaged from remains found at the edge of space and ruins hostile to explorers. Despite this, what can be salvaged is of great value and variety, with few specific specializations but good all-around coverage.|

==Specialities==

{Enchantment}

|Tech designed to enhance people and their abilities, such as cybernetics and the psylink.|

{Medicine}

|Medical tech, such as luciferium and gene editing.|

{Weapons}

|Weapons tech, such as the charge lance and ego weaponry.|

{Armor}

|Armor tech, such as the marine and cataphract armors.|

{Robots}

|Tech designed to create robots, such as those used to build the mechanoids. Includes the AI necessary for their function, as well.|

{Spaceships}

|Technology centered around spaceships, such as the space drone and sleeper ships. Also includes the AI tech necessary for piloting and managing the vehicles.|

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[Stellaris]

|Technology from the galaxy spanning strategy game, Stellaris. The tech from here is very diverse, dipping its toes into many wondrous and awe-inspiring technologies designed to support an entire empire.|

==Specialities==

{Computing}

|Tech related to computing. Science Labs, research, science ships, ship computers, point-defense, and sensors are found here.|

{Field Manipulation}

|Tech related to field manipulation. Power Plants and shields are found here.|

{Particles}

|Tech related to particles. Ship reactors, energy weapons, and FTL are found here.|

{Military and Statecraft}

|Tech related to military and civilian technologies. Civilian and military buildings, planetary defenses, and mega shipyards are found here.|

{Biology}

|Tech related to biology and bioengineering. Food production, species lifespan and policies, species modification, and army types are found here.|

{New Worlds}

|Terraforming and habitatability technology. Habitability, terraforming, and starbase capacity are found here.|

{Psionics}

|Tech related to psionic theory. Telepathy, Zro, Psionic weaponry, and Psi jump drives are found here.|

{Industry}

|Tech related to industry. Mineral production and storage, robots, and building construction are found here.|

{Materials}

|Tech related to materials. Armor and strategic resources are found here.|

{Propulsion}

|Tech related to propulsion. Kinetic and explosive weapons and thrusters are found here.|

{Voidcraft}

|Tech related to spaceships. Ship types, hulls and starbases and strike craft are found here.|

{Exploratory Archeostudies}

|The study of archeotech, and various tech found exploring Stellaris. Ancient defensive tech, weaponry, precursor technologies, nanite tech, regenerative hull tissue, and amoebas are found here.|

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[Overwatch]

|While it may seem mundane at first glance, Overwatch takes place in 2076. It features incredibly advanced technology which in many cases can be mistaken for magic to those uninformed. Despite this, a large portion of its technology is often in the hands of specific individuals who are unwilling to work together, limiting its usefulness on a grander scale.|

==Specialities==

{Hard-Light}

|Technology which allows the creation and manipulation of hard-light, a holographic substance which has mass but can be projected from a light source.|

{Medicine}

|Medicinal technology, such as health packs, healing grenades, and Mercy's resurrection ability.|

{Genetics}

|Tech based around manipulating biology on a genetic level, such as the Soldier Enhancement Program, the uplifting project that allows Winston sapience, and Moira's genetic manipulation.|

{Physics}

|Tech related to the understanding of and manipulation of physics. Includes technology like Mei's Endothermic Blaster, Tracer's Chronal Accelerator, teleportation technology, and Junker Queen's magnetic gauntlet.|

{Engineering}

|Practical devices, infrastructure and vehicles. Includes the Hyperloop Train, Torbjorn's turrets, various forms of powered armor, and Doomfist's gauntlet.|

{Omnics}

|Tech regarding computer science, artificial intelligence and robotics, such as those used to create the Omnics.|

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[Type Moon]

|Type Moon, the broader setting wherein Tsukihime and Fate/Stay Night are set, is a fundamentally magic-focused setting. However, on the fringes of this magic, and due to the metaphysics set out by it, a variety of useful semi-magical technology exists, manipulating the natural forces of the world without ever needing a mage to be involved.|

==Specialities==

{Spiritons}

|Technology related to Spiritrons and Spiritron hacking, such as code-casts and advanced AI.|

{Pseudo-Spritons}

|Technology related to Pseudo-Spiritrons, such as Trimegistus and Logos React.|

{Klironomia}

|Technology related to the Klironomia, a supercategory referring to a variety of nanomachines of different function.|

{Imaginary Number Space}

|Technology related to Imaginary Number Space, an extradimensional space outside time and reality. Includes the tech needed for the creation of Shadow Border.|

{Photonic Crystals}

|Technology related to the creation and use of photonic crystals, a material able to store large amounts of data and process it extremely quickly.|

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[Cyberpunk]

|A stereotypical cyberpunk setting. The world is heavily industrialized, most people are marginalized, and technology is advanced urbanization. However, stereotypical does not mean weak, and many of the technologies present are highly useful to draw upon.|

==Specialities==

{Ripperdoc}

|Technology based around cybernetics and medicine, from improved organs to entirely new body parts and functions.|

{Netrunner}

|Technology based around cyberspace and virtual reality including the advanced operating system and hardware of the cyberdeck.|

{Industry}

|Technology based around advanced vehicles and infrastructure including hovercraft, advanced buildings and bridges, and colonies on the moon.|

{Militech}

|Technology based around weaponry, including advanced firearms, weaponized drones, molecule-wide wires, and technology able to manipulate elecromagnetism and gravity.|

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