1. The Interface
Players use AR lenses or neural link implants to access Questchain. The game overlays holographic UI and NPCs onto the real world.
Everything in life is gamified: daily tasks, jobs, social interactions, and even laws.
QuestLens: The HUD (heads-up display) shows active quests, player stats, minimap overlays, and "reality layers."
2. Chain Levels & Classes
Chain Level reflects your total progress. Higher levels unlock privileges: better housing, higher-paying jobs, private transit, security access.
Every 10 levels, players "Ascend" and can pick a Class Path:
Runner (speed/tasks)
Crafter (creation/repair)
Scavenger (resource gatherer/hacker)
Guardian (combat/security)
Performer (social quests/charisma)
Mystic (rare questline unlocks, mostly myth)
Prestige classes are rumored at Chain 80+.
3. Quests
Quests update hourly/daily and include:
Daily Quests: chores, deliveries, errands.
Social Quests: help others, make trades, emotional intelligence tests.
Hidden Quests: location-triggered events or puzzle-based.
Faction Quests: for corporations, gangs, or rebel groups.
Core Quests: ultra-rare; glitchy, weird, often dangerous.
4. Penalties
Fail too many quests or refuse participation = "Chain Decay."
Below Level 10: denied basic services, blacklisted for work, and eventually "Dropped" into exclusion zones.
Rumors say people who are "Dropped" sometimes vanish entirely.
5. The Coreworld
A secret, mythic layer of the game only accessible through glitches or exploits.
It bends rules of both game and reality.
Time runs differently. Players can rewrite environments—but it comes at a cost.
Controlled (or created?) by The Oracle, an entity no one understands.