Rava: The Essence of Life and Being
What is Rava?
Rava is the singular soul of a human being. There is no hidden spirit or internal energy within—only an empty vessel of flesh and bone. Rava alone animates the body, grants consciousness, emotion, and awareness.
It does not dwell inside the body but surrounds it. Rava is the sole source of true existence. If a person loses their Rava, they die instantly, regardless of their physical condition.
Origin of Rava
Rava was created by the Supreme Deity of humankind, gifted as a mark of identity and distinction from all other beings. Each Rava is entirely unique—irreplaceable and unreplicable.
It exists only within the realms of humans, belonging to them and them alone.
Properties of Rava
Rava = Soul: There is no internal soul. Rava is everything.
Born with the human: Each person is born with a fixed amount determined by the Creator. It cannot be increased or altered except through external influence.
Surrounds the body and is invisible: Only a rare few possess the ability to see or perceive it.
Source of life: If the Rava is damaged or destroyed, the human dies instantly—even if their body remains unharmed.
Unique and non-replicable: It cannot be copied or stolen, but it can be weakened or distorted.
Uses of Rava
A person may do anything with their Rava—if they master it. For example, if one wishes to manifest a horse, they must fully understand every aspect of the horse—its spirit, biological structure, behavior, and form.
Mastery of Rava – Four Ranks
Novice: Barely aware of their Rava, can only sense it faintly.
Adept: Able to shape and manipulate Rava in specific situations.
Specialist: Integrates Rava seamlessly into daily life and abilities, wielding it with freedom and precision.
Divine: Exceptionally rare. Can perform the impossible with Rava—bending reality itself.
Distribution
Not all Rava are created equal:
Some are born with weak Rava, just enough to keep them alive.
Others are born with powerful Rava, capable of performing extraordinary feats.
The ability to perceive or interact with Rava is rare—but can also be acquired through other means.
The Main World: The Central Continent Surrounded by the Great Ocean
It contains four main kingdoms:
1. Kingdom of Demar
Local Deity: Demar
Nature of the Deity: Born from the people's collective belief that power is a natural right of the strong, and that brutality is a necessary means for survival.
Ally Kingdom: Salomar, a vassal of Demar and follower of the same deity.
2. Kingdom of El-Sa'ayda (الصعايدة)
Local Deity: Rukan
Nature of the Deity: Not worshiped through submission, but through unwavering dignity and resilience.
3. Kingdom of Actonia
Local Deity: Astor
Nature of the Deity: Born from the people's enduring faith in resistance and hope.
4. Kingdom of Felindra
Local Deities: Viaxys and Luxar
Nature of the Deities: Manifested from a deep-rooted collective belief in justice.
Cosmic Note:
Every local deity is not a creator, but rather a manifestation of the people's collective Rava, concentrated around a core belief or value.
The Three Prime Deities — The True Creators of Humankind:
Azark – Creator of the human body.
Darya – Creator of the vital organs.
Zormath – Giver of the Rava, the essence of life and soul.
The Grand Geographical Map of the "Rava" World
The Central Continent – The Heart of Human Civilization
A vast continent stretching across the heart of the Great Ocean, considered the center of human civilization. It contains five major kingdoms, a neutral zone, and a forsaken mountainous realm feared by all nations.
The Five Kingdoms:
The Kingdom of Demar
A realm of strength and brutality, governed by the rule of survival of the fittest.
It serves as the main setting for the first part of the story.
Worships the god Demar, born from belief in absolute power and violence as the path to survival.
The Kingdom of Al-Sa'aida
A land of pride and resilience, where values are upheld with unwavering spirit.
Worships the god Rukan, who is honored not through submission, but through dignity and defiance.
The Kingdom of Actonia
The kingdom of resistance and hope, its people believe in rising after every fall.
Follows the god Astor, the embodiment of relentless struggle.
The Kingdom of Velindra
A land of intellect and justice, a beacon of law and order.
Its people worship the god Luxar, born from faith in fairness and structure.
A lesser god, Vyxes, reflects the emotional aspect of justice.
The Kingdom of Salomar
A vassal kingdom under Demar's dominion, sharing its ideals of strength and power.
Also follows the god Demar, though it holds less autonomy.
The Neutral Zone
A wide central region not claimed by any kingdom, where combat is forbidden under an ancient pact.
It is used for trade, negotiations, and often serves as a haven for exiles and wanderers.
The Forsaken Mountainous Kingdom
An ancient kingdom that fell centuries ago into an unknown darkness, located in the northern region of the continent.
Surrounded by legends and fear, it is said to be cursed and few dare enter.
The Great Ocean
Encircling the entire continent, this vast ocean is shrouded in myths and inhabited by mysterious beings.
It acts as a boundary between the human world and other realms.
The Empire of Nature
Located beyond the Great Ocean, this empire is unlike the Five Kingdoms.
Governed by unique environmental and spiritual laws, it is believed to be directly connected to the ancient primal forces of nature.