Cherreads

Visionary from LOTM breakdown (REALLY BAD)

Sequence 9: Spectator

Theme:The Observer – Masters of analysis, deduction, and passive influence.Abilities:

Enhanced Mental Attributes

Superhuman observation, memory, and analytical skills (like Sherlock Holmes on steroids).

Can deduce a person's secrets from micro-expressions, posture, and speech patterns.

Body Language Analysis

Reads subconscious cues to predict behavior (e.g., spotting a liar or a hidden agenda).

Notable Use in LOTM:

Audrey Hall uses this to navigate high-society politics, detecting lies and hidden motives effortlessly.

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Sequence 8: Telepathist

Theme:The Thought Reader – Gains direct access to surface thoughts.Abilities:

Mind Reading

Reads superficial thoughts (not deep memories).

Simulates thought trajectories (predicts what someone might say/do next).

Enhanced Emotional Perception

Detects aura fluctuations (e.g., fear, hostility) beyond normal senses.

Social Mimicry

Perfectly mimics "appropriate" emotional reactions to blend in.

Notable Use in LOTM:

Used by Audrey to manipulate conversations and extract information without detection.

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Sequence 7: Psychiatrist

Theme:The Mental Surgeon – Can now alter minds, not just observe them.Abilities:

Frenzy

Induces violent mental breakdowns (can force enemies to lose control).

Telepathy

Hypnotizes targets via candlelight/mirrors to extract deep secrets.

Psychological Cue

Plants subconscious commands (e.g., "Forget you saw me").

Awe (Dragon's Might)

Causes group panic/freezing (like a dragon's presence).

Placate

Stabilizes those on the verge of losing control (used to help other Beyonders).

Notable Use in LOTM:

Audrey uses Placate to calm frenzied Beyonders and Frenzy to disable enemies.

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Sequence 6: Hypnotist

Theme:The Unseen Puppeteer – Full subconscious control.Abilities:

Psychological Invisibility

Erases themselves from others' perception (even Spirit Vision can't detect them).

Hypnosis

Non-Combat: Subtly rewires beliefs over time (e.g., making someone loyal).

Battle Hypnotism: Forces enemies to attack allies or freeze mid-fight.

Dragon Scales

Gains enhanced durability (scaly skin resists physical damage).

Notable Use in LOTM:

Hvin Rambis (a Hypnotist) uses Psychological Invisibility to assassinate targets unnoticed.

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Sequence 5: Dreamwalker

Theme:The Dream Invader – Manipulates reality through dreams.Abilities:

Alteration

Rewrites dreams to implant long-term suggestions (e.g., making someone fall in love).

Guidance

Extracts secrets by guiding dreams (like inception).

Dream Traversal

Physically jumps between dreams (500m range).

Notable Use in LOTM:

Used by Hermes to manipulate targets over months without detection.

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Sequence 4: Manipulator

Theme:The Mind God – Mass mental control.Abilities:

Manipulation

Edits subconscious directly (like a programmer rewriting code).

Mental Plague

Infects groups with contagious madness (spreads like a virus).

Virtual Persona

Creates 13 alternate identities (each can act independently).

Mind Deprivation

Area-of-effect mental shutdown (victims collapse, worship, or flee).

Mind Dragon Form

Partial dragon transformation (grants physical boosts + mental corruption aura).

Notable Use in LOTM:

Hermes uses Mental Plague to drive entire cities insane.

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Sequence 3: Dreamweaver

Theme:The Reality Warper – Blurs the line between dream and reality.Abilities:

Dream Weaving

Creates illusions so real, victims physically suffer (e.g., die of fear).

Plague Storm

Unleashes a storm of corrupting thoughts (can destabilize Angels).

Virtual Persona → Real Avatars

Splits personalities into independent, physical clones.

True Psychological Invisibility

Even Demigods can't sense them unless directly seen.

Notable Use in LOTM:

Adam (Visionary God) uses this to warp reality on a continental scale.

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