Cherreads

Chapter 100 - Chapter- 92 Establishing the recruitment buildings

After exchanging all of his accumulated Event Points—painstakingly earned over the last 5–6 hours—Arthur had successfully acquired one Gold Rank and eleven Silver Rank Special Soldier Recruitment Buildings. As he reviewed his gains with satisfaction, a new concern surfaced in his mind: command structure.

"I still have seven extra heroes who aren't assigned to any units yet," he thought, furrowing his brows.

He paused for a moment, mentally running through his army's organization.

"Many units still don't have vice commanders… and a few don't even have primary commanders. That's going to be an issue during coordinated operations."

It was clear to Arthur that while he had the soldiers and the structures to summon them, what he truly needed next were capable leaders. Fortunately, the Event Store had that covered too.

"It's a good thing I can also exchange Event Points for Hero Cards. I just need to find heroes whose specialties align with the units I've recruited."

With that thought, Arthur began walking toward the military district—where the Blood Knight Recruitment Grounds and the Silver Legion Barracks were already constructed. It was here that he planned to establish the rest of the newly acquired recruitment buildings, centralizing the production and management of his special forces for greater logistical efficiency.

He retrieved the Gold Rank recruitment building blueprint—Stormcallers—from his inventory, its shimmering surface pulsing faintly with arcs of static energy. Just as he was about to examine it more closely, a familiar system prompt appeared in front of him.

[Do you want to establish the Gold Rank Recruitment Building – Stormcallers?]

Without a second thought, Arthur clicked "Yes."

The blueprint dissolved into particles of golden light, vanishing from his hand. A moment later, the ground next to the **Blood Knight Recruitment Building** began to glow with an intense azure hue. The soil trembled gently at first, then with increasing intensity, sending ripples through the earth. Lightning crackled silently through the air as mana surged from the ground in vibrant, electric currents.

Within moments, the energy condensed into a focal point and a magnificent structure began to rise from the glowing earth—its very presence crackling with elemental force.

The newly emerged Stormcallers Recruitment Hall looked like a shrine fused with a lightning tower. Its base was forged from obsidian-black stone, etched with glowing runes that pulsed like a beating heart. Tall crystalline spires arched upward from each corner, each one acting as a natural lightning rod that hummed with barely-contained power. The main dome shimmered with storm-cloud patterns, ever shifting, and occasionally releasing sparks of contained thunder magic into the air.

Above the grand entrance stood a towering statue of a hooded archer with a glowing bow drawn skyward—the embodiment of a Stormcaller. Thin lines of lightning danced between the archer's outstretched bowstring and the tip of the arrow, giving the illusion that the figure was moments away from firing a shot powerful enough to split the heavens.

From within the building, Arthur could hear a distant hum—a rhythmical crackling like storm clouds gathering before a downpour. It radiated elemental power, and even standing nearby made the hairs on his arms rise slightly.

Arthur took a deep breath and allowed himself a small smile.

He nodded with satisfaction, pride gleaming in his eyes as he stood before the newly formed Stormcallers' Tower. Yet, there was still more to be done—much more.

Before recruiting his first Stormcaller, Arthur reached into his inventory once again and retrieved a collection of precious silver-rank recruitment blueprints. A dozen of them—each representing a unique soldier class, each a potential pillar of his ever-growing legion.

The Ember Hounds Beast.

Bone Dancers.

Thunder Javelins.

Crystal Wardens.

Ironwind Lancers.

Grave Singers.

Glimmer Striders.

Ironthorn Wardens.

Starveil Archers.

Chainbound Marauders.

Tempest Riders.

Crystal Fang Beasts.

The moment the final blueprint was summoned from his inventory, the familiar mechanical chime of the system echoed in his mind.

[Do you want to establish the Silver Rank Recruitment Building – Ember Hounds Beast?]

[Do you want to establish the Silver Rank Recruitment Building – Bone Dancers?]

[Do you want to establish the Silver Rank Recruitment Building – Thunder Javelins?]

…and so on, cascading down the full list of twelve.

Arthur didn't waste a second. He clicked "Yes" for them all, one after the other.

The earth responded.

Once again, the land surrounding the military grounds trembled. Glowing formation circles burned into the soil, shimmering with unique hues and runic scripts that pulsed with magic. Each circle represented the soul of a different unit, and soon they surged to life.

The Ember Hounds' Kennel emerged first—carved from scorched obsidian and cracked basalt. Magma veins ran along its foundations, pulsing with warmth and flickers of fire. Decorative sculptures of flame-charged beasts guarded the entrance, their molten eyes glowing with power. The air shimmered around the structure, thick with heat and a low, steady growl—like a warning.

Next rose the Bone Dancers' Crypt—a twisted hall of black stone and bone-white pillars, draped in shadow. Ghostly wisps swirled along its archways, and the faint hum of whispered incantations echoed from within. The entrance was adorned with skull motifs, and a spectral fog clung to its steps, promising death—and control over it.

The Thunder Javelins' Arena exploded upward in a flash of electric blue light. Metallic spires crackled with lightning, and the training field was encircled by jagged pylons. Javelins lined the racks, humming with static charge, while mounted silhouettes could be seen galloping through simulated storm courses within.

From beneath the earth, the Crystal Wardens' Bastion rose next—a glistening fortress of translucent crystals and earth-wrought stone. Pale blue barriers shimmered between towers like floating shields, and the central courtyard was anchored by a glowing geode that radiated restorative pulses.

The Ironwind Lancers' Staging Grounds blasted into existence with a hiss of steam and the roar of mechanical engines. Rail-lined ramps, elevated launch platforms, and alchemical forges dominated the terrain. The wind howled unnaturally around the structure, harnessed by the very design of the place.

Following closely was the haunting arrival of the Grave Singers' Chapel. It hovered eerily above the ground, suspended by spiritual energy. Vines of shadow wrapped its frame, and music—somber, melodic, and heavy—drifted from within. Candles lit themselves along its stairs, igniting with spectral flame.

The Glimmer Striders' Hall shimmered into reality in a cascade of light and illusion. The building appeared blurred at the edges, shifting slightly in shape as though its walls refused to remain still. Crafted of enchanted glass and polished wood, it reflected the surroundings in misleading ways, making it hard to pin down visually.

The Ironthorn Wardens' building erupted in a violent quake. Towering stone spires thrust up from the earth, wrapped in living thorned vines that grew unnaturally fast, forming barricades and spikes. The stone radiated raw elemental strength, and vines curled restlessly, sensing movement.

The Starveil Archers' Sanctuary followed like a dream. Constructed of pale moonstone and starlit crystal, its domed roof mirrored the night sky regardless of time. Enchanted arrow slits lined the walls, and soft lunar radiance bathed its training platforms, creating an air of quiet precision.

The Chainbound Marauders' building emerged in a thundering crash of metal and chaos. Chain-laden scaffolds and rusted iron gates marked its brutal design. Weapons hung from hooks, and the distant sound of clashing steel and grunts of training echoed as if from deep below.

The Tempest Riders' Spire materialized next, rising high with jagged cliff-like platforms and swirling gusts circling its height. Wind-charged beasts soared in the air above, their silhouettes flickering with magic as arcane lightning pulsed through coils built into the structure's core.

Finally, the Crystal Fang Beasts' Den erupted from a crater of multicolored crystal. Each wall gleamed with gem-like shards, the structure pulsing like a beating heart. Statues of monstrous wolves, their teeth glittering with sharp crystal, guarded its entrance. A deep growl rumbled from within, echoing with primal hunger.

As the dust settled and the winds died, Arthur stood in the center of his creation, surrounded by a ring of recruitment buildings that radiated might, magic, and menace. It was a scene of true power—an empire's worth of elite soldiers ready to rise at his command.

His hand lowered slowly.

"These buildings… They're foundations."

Arthur checked the requirements to recruit the soldiers from these buildings and how many of them can be recruited for now.

After looking at every recruitment building detailsz arthur realised.

"I can recruit 10,000 per month from gold rank stormcallers recruitment building and 5,000 soldiers from each silver rank recruitment buildings."

"10,000 recruitment of stormcallers will cost me a total of 100,000 golds and as for 12 silver rank ones it will cost me a total of 1.2 million Golds."

Arthut mouth twitched. "This is pure robbery"

Arthur took a deep breath as he finalized the recruitment. The numbers and costs echoed in his mind like a dull ache—1.3 million gold vanished in the blink of an eye.

[Attention, Lord. You have used 1.3 million gold from your inventory. Recruitment process initiated.]

As soon as the system notification vanished, a strange silence spread across the area. The air buzzed with a barely contained tension. Then, one by one, the newly-constructed recruitment buildings began to hum—a low, reverberating sound that pulsed with mana.

The Stormcallers' Grand building, built from obsidian stone veined with glowing blue runes, was the first to stir. The storm above it crackled, thunder rumbling like a war drum. With a flash of lightning that split the clouds above, its gates opened wide. From the blinding light stepped out the Stormcallers—majestic figures clad in azure armor that sparked with arcs of electricity. Their presence alone carried a charge that made Arthur's hair rise. Helmets shaped like howling winds adorned their heads, and their eyes glowed with elemental fury. Each one carried a spear humming with thunder, their movements synchronized like a flowing stormfront.

Next, the Ember Hounds' Forge- building ignited. Carved into blackened stone and glowing with red-hot seams, it pulsed with the heat of a volcano. A guttural roar echoed from within as massive, flame-coated beasts galloped out, their armored riders perched atop them. The Ember Hounds scorched the ground as they passed, trails of fire left in their wake. The riders wore bronze-red armor with visors shaped like snarling wolves, their shields emblazoned with a flaming insignia.

From a bone-white structure wrapped in chains and shadow—the Bone Dancers' building—came a cold chill. Its massive skull-shaped entrance yawned open, and black mist flowed outward. Figures emerged, draped in dark, flexible armor. The Bone Dancers glided rather than walked, their curved daggers shimmering with spectral energy. Shadows followed them, and as they stepped forth, ghostly versions of slain enemies flickered into existence beside them, mimicking their stance like silent guardians.

The Thunder Javelins' building, a towering spire of steel and stormglass, pulsed with blue lightning. With a sharp clang, its massive gates opened, and mounted warriors surged out. Their mounts bore long, electric javelins on saddle racks, and their armor shimmered with magnetized metal. They moved in blur-fast lines, trailing lightning with every gallop.

A slow rumble came from the Crystal Wardens' building, a fortress of shining quartz and earthen roots. Its doors unfolded like a blooming crystal, and out marched sturdy figures clad in translucent armor. The Crystal Wardens carried large shields and maces etched with runes. As they marched, small crystal shards orbited them like protective familiars.

From a sleek, gear-driven dome—the Ironwind Lancers' building—came a mechanical whirr followed by thunderous hooves. Doors slammed open, and the Ironwind Lancers bolted out, their armor reinforced with turbines and boosters on their backs. Lances gleamed as they rode, and wind gusts trailed behind their blindingly fast charges.

The Grave Singers' building, built like a gothic cathedral of black stone and glowing silver windows, resonated with a haunting melody. Doors creaked open as cloaked choristers stepped into view. They sang not with voices, but with soul-bound harmonies. Ethereal ribbons of light trailed behind them, and their eyes glowed with a strange dual hue of life and death. Spectral pulses flowed from their fingertips.

From the Glimmer Striders' building, a twisting structure of mirror-like obsidian, figures suddenly blurred into view. They hadn't exited with force, but simply appeared. Agile and elusive, the Glimmer Striders wore form-fitting armor that shimmered like liquid moonlight. Every movement left behind an afterimage, and their eyes gleamed with mischief and precision.

The Ironthorn building, a fortress grown from entwined roots and iron plates, cracked open like a blooming seedpod. Earth shook as Ironthorn Wardens stepped out, their massive frames covered in mossy armor laced with thorny vines. Each carried enchanted warhammers, and their very steps caused thorny roots to burst from the ground beneath them.

A gentle glow bathed the surrounding area as the Starveil Archers' building opened, its silver dome reflecting starlight even under the sun. Lunar-cloaked archers glided out, bows drawn and shimmering with starlight energy. They moved like spirits, their steps silent. Even in daylight, their presence radiated a calm, celestial power.

With a clang, the Chainbound building cracked open as chains snapped free. Chainbound Marauders marched out—ferocious warriors in blackened steel, dragging hooked chains behind them. Their steps were heavy, each one echoing with menace. The moment they stopped, they lashed their chains into the air like a declaration of war.

Finally, from the Tempest Riders building, wind surged outward. Beasts cloaked in mist and electricity galloped from the swirling structure, their riders cloaked in storm-woven fabrics. With every strike of their lances, the air itself shivered. Their speed left afterimages and arcs of wind energy in their path.

The last to emerge were the Crystal Fang Beasts, bursting out, their armored hides catching and refracting the sunlight into dazzling colors. These beast-warriors growled lowly, their bodies radiating primal strength. As they walked, crystal shards crunched under their clawed feet, and their gemstone eyes gleamed with instinctual ferocity.

Arthur stood at the center of it all, eyes wide as he took in the spectacle.

"This still amazes me," he muttered under his breath, watching the fresh ranks fall into their formations like seasoned veterans, as if they had always existed—only waiting for his call.

..

...

....

.....

....

.......

More Chapters