Just as Arthur took a step forward, the sky shimmered faintly, and a warm breeze swept across the land. In the distance, countless radiant petals began to bloom—fiery oranges, crimson reds, and golden hues lighting up the landscape like a sunrise painted across the earth.
[Attention, Lords: The global event Bloom of Emberveil has officially begun.]
From every corner of the territory, the mystical flowers of Emberveil unfurled in unison—each one pulsing with a soft, magical glow, as though the land itself had come alive.
And then, as if the entire world held its breath—
"So, the event finally begins."
Arthur looked down to find several beautiful flowers blooming right at his feet. Their petals shimmered with gentle orange hues, and in the center of one, a small stone glinted faintly. He crouched down and plucked it carefully from the blossom.
[Acquired: 1 Kindle Petal Core]
"So this is the Kindle Petal Core," Arthur murmured, examining the warm glow it gave off. Without wasting a second, he used his ability to communicate with everyone in the territory to informed them that the event had officially begun.
Almost instantly, the entire territory stirred with excitement. Citizens poured out from their homes into the fields and forests, searching for flowers. Laughter rang out as children raced each other, giggling as they gathered stones. Families worked side by side, chatting and marveling at the magic unfolding around them.
"Look at this one, Mom! It's glowing!"
"Well done! That's a Kindle Core—Lord Arthur said five of those will get you a coin."
"Our Lord really thinks of everything. A treasure hunt for the kids, and a real reward for the adults. We're lucky to live under someone like him."
"Let's work hard. It's not just for us, but for the whole territory!"
A sense of unity and joy blanketed Starblade Territory. Even those who had once been strangers now shared smiles and stories as they moved together in harmony. The blooming fields weren't just filled with magic—but with hope.
Meanwhile, George had already departed with the Bronze Steel Unit, marching toward the town held by Kaldor, ready to strike.
All other military units, along with their commanders and the seven newly summoned heroes, were deployed just outside the territory's boundaries. Their task was clear: to gather as many stones as possible—but their true focus lay on the rarer, more valuable treasures: the Blazing Heartstonesand the legendary Emberveil Soulgems.
Arthur himself stepped beyond the territory's borders, eager to witness the event's progress firsthand—and to see if his legendary talent, Luck, would show its worth once again.
Only moments after entering the wilds, his eyes landed on a flower unlike the rest—its petals were deep crimson, lightly pulsing with an inner heat.
He froze for a moment, stunned by the rare sight.
"…So my luck works here too," he said with a smile, bending down to retrieve the glowing stone at its core.
[Acquired: 1 Blazing Heartstone]
With the event in full swing, the air buzzed with magic, purpose, and potential.
While casually strolling around the territory, Arthur Opened the Event store, and started looking at the exchange rates.
---
Event Market Exchange (Organized by Category & Rank)
Arthur looked at the store and clicked on the Hero cards section.
I. HERO CARDS
1. Warrior hero
Rank- black, bronze silver and gold
EP- 10,000/50,000/100,000/1,000,000
Quantity- 100 each rank
2. Archer hero
Rank- black, bronze silver and gold
EP- 10,000/50,000/100,000/1,000,000
Quantity- 100 each rank
3. Mage hero
Rank- black, bronze silver and gold
EP- 10,000/50,000/100,000/1,000,000
Quantity- 100 each rank
4. Cavalry hero
Rank- black, bronze silver and gold
EP- 10,000/50,000/100,000/1,000,000
Quantity- 100 each rank
5. Assassin hero
Rank- black, bronze silver and gold
EP- 10,000/50,000/100,000/1,000,000
Quantity- 100 each rank
6. Healer hero
Rank- black, bronze silver and gold
EP- 10,000/50,000/100,000/1,000,000
Quantity- 100 each rank
7. Guardian hero
Rank- black, bronze silver and gold
EP- 10,000/50,000/100,000/1,000,000
Quantity- 100 each rank
8. Beastmaster hero
Rank- black, bronze silver and gold
EP- 10,000/50,000/100,000/1,000,000
Quantity- 100 each rank
---
Arthur's eyes widened slightly as he scrolled through the event market and discovered a section he hadn't noticed earlier—**Hero Cards Exchange**.
"So, I can use event points to obtain hero cards too?"
A smile tugged at the corner of his lips. This was unexpected but very welcome.
"This event really is tailored for me." He muttered, eyes glinting with excitement. "With the number of points I'm bound to earn, I can definitely secure several hero cards."
He quickly browsed through the categories—Black, Bronze, Silver and Gold Rank Hero Cards were available, each locked behind their respective point thresholds.
"Looks like I won't just strengthen my army with soldiers… I'll be adding more powerful heroes to my command as well."
Arthur closed the market interface for now, his thoughts already racing with strategy.
"I'll focus on the recruitment buildings first... then turn to hero cards once I've secured what matters most."
Then Arthur clicked on the next section of the store.
III. PROFESSIONAL/COMMONER CARDS
1. Commoner Recruitment Card
EP- 10 per card.
2. Blacksmith Card (black, bronze, silver, gold)
EP- 5000 / 25,000/ 50,000 / 100,000
3. Architect Card (black, bronze, silver, gold)
EP- 5000 / 25,000/ 50,000 / 100,000
4. Farmer Card (black, bronze, silver, gold)
EP- 5000 / 25,000/ 50,000 / 100,000
5. Carpenter Card (black, bronze, silver, gold)
EP- 5000 / 25,000/ 50,000 / 100,000
6. Tailor Card (black, bronze, silver, gold)
EP- 5000 / 25,000/ 50,000 / 100,000
7. Minor Card (black, bronze, silver, gold)
EP- 5000 / 25,000/ 50,000 / 100,000
8. Alchemist card (black, bronze, silver, gold)
EP- 5000 / 25,000/ 50,000 / 100,000
9. Runesmith card (same)
Carves magical runes into weapons, armor, and buildings for added effects.
10. Leatherworker card (same)
Crafts light armor, quivers, saddles, and pouches from monster hides and animal leather.
11. Jeweler card (same)
Cuts and enchants gems for noble fashion, accessories, and mana-boosting relics.
12. Tinkerer card (same)
Builds small mechanical devices like traps, crossbows, or scouting drones.
13. Glassmaker card (same)
Produces glass items for alchemists, arcane labs, and noble residences.
14. Brewmaster card (same)
Specializes in producing ales, recovery drinks, and battlefield morale boosters.*
15. Beast Tamer card (same)
Trains animals and magical creatures for mounts, scouts, and defense.
16. Merchant/Trader card (same)
Handles resource exchange, market stalls, and diplomatic trade routes.
17. Stablemaster card (same)
Cares for warhorses, mounts, and beasts used by cavalry or transport wagons.
18. Transport Handler card (same)
Coordinates the movement of goods across your territory using carts or beasts.
19. Warehouse Keeper card (same)
Organizes large-scale storage and inventory for all military and civilian supplies.
20. Enchanter card (same)
Imbues weapons, armor, or trinkets with elemental or mystical properties.
21. Herbalist card (same)
Gathers rare herbs for healers and alchemists; often found in mystical forests.
22. Scribe card (same)
Creates magical scrolls, battlefield orders, and historical records.
23. Spellcrafter card (same)
Designs new spells and improves magic-based tools or siege weapons.*
24. Mana Weaver card (same)
Weaves threads of mana into fabric or armor to boost resistance or mobility.*
25. Soul Forger card (same)
A rare artisan who binds fragments of souls into weapons or relics (used in legendary crafting).
(No limits, as the profession is necessary for the initial phase of the territory, the system is not setting any limitations to this)
---
"Wow, there are that many professions, currently i only have 7 professions in my territory. Maybe this is not every profession also."
Arthur made up his mind to atleast exchange silver 100 of all the profession cards. IF HE CAN. This will be a huge growth for his territory, as his territory will become fully functional territory.
Then he clicked on weapons and armours section in the store.
IV. WEAPONS & ARMORS (1 unit)
1. Black rank
EP- 1000 per weapon/Armour
2. Bronze rank
EP- 10,000 per weapon/Armour
3. Silver rank
EP- 50,000 per weapon/Armour
4. Gold rank
EP- 100,000 per weapon/Armour
5. Platinum rank
EP- 500,000 per weapon/Armour
--------
"I don't need these weapons and armours, as the equipment department is enough to fulfill this needs."
Then he clicked on neck section.
V. BUILDING BLUEPRINTS
1. Blacksmih (black, bronze, silver, gold, platinum)
EP- 1000 / 10,000 / 50,000/ 100,000 / 1,000,000.
Quantity- 10,000,000
2. Barracks (black, bronze, Silver, gold, platinum)
EP- 1000 / 10,000 / 50,000/ 100,000 / 1,000,000.
Quantity- 10,000,000
3. Training Ground (black, bronze, silver, gold, platinum)
EP- 1000 / 10,000 / 50,000/ 100,000 / 1,000,000.
Quantity- 10,000,000
4. Advanced Mage Tower (silver, gold, platinum)
EP- 500,000/ 1,000,000 / 5,000,000.
Quantity- 100,000
5. Elite Hero Altar (platinum)
EP- 5,000,000.
Quantity- 1000
7. Legion Command Citadel (platinum)
EP- 5,000,000.
Quantity- 10
---
Arthur looked at the advanced mage tower, elite Hero Altar and legion commander citadel.
"What are those things."
He clicked on those items for more information.
Name- Advanced Mage Tower
Type: Magical Structure.
Function:
~High-tier elemental research (fire, ice, lightning, spatial magic)
~Spell refinement and fusion
~Specialized mage classes (Battle Mage, Arcane Alchemist, Spellbreaker)
~Increases the effectiveness of all mage-type units and enhances spell range, cooldown reduction, and mana efficiency.
~Unlocks unique battlefield spells exclusive to the territory.
Bonus: When mages are stationed here, their cultivation improves 15% faster.
------
"Wow, i will definitely try to buy this" Arthur made up his mind and looked at other two item description.
------
Name- Elite Hero Altar
Description- A divine structure that channels the heroic essence of past legends. Grants access to:
~Summoning of Gold, Platinum, and Diamond Rank Heroes.
~Awakening or evolving existing heroes to unlock exclusive domains.
~Bestowing Heroic Blessings: passive buffs to all units under a hero's command.
~Hero Memory Resonance: allows synchronization with relics and legendary souls.
------
Name- Legion Commander Citadel
Type: Military Command Structure (Legendary)
Function: High-Level Unit Command, Strategy Planning, War Buffs
~Creation of elite units and assignment of multi-unit formations
~Increases command range and unit cohesion during large-scale wars
~Grants access to War Plans—predefined battle formations with buffs
~Hero-linked leadership buffs: heroes stationed here empower their troops even across vast distances
~Can be upgraded to give domain-wide passive military enhancements (morale, speed, formation strength)
Bonus: Enables issuing simultaneous battlefield orders across multiple zones.
------
Arthur looked at the other hero Altar and can't fully understand it's function.
"I will still buy them, as they are unique structure."
"As for the Legion Commander Citadel, it's like a command centre, with multiple functions. It's best, i will have to grab it before anyone else does."
Then Arthur looked at other section.
VI. SPECIAL RECRUITMENT UNITS
1. Flameblade Knights (Diamond) 50,000,000 EP
Quantity- 10
2. Shadow Rangers (Platinum) 10,000,000 EP
Quantity- 100
3. Arcane Sentinels (Platinum)
10,000,000 EP
Quantity- 100
4. Sky Piercers (Platinum)
10,000,000 EP
Quantity- 100
5. Blood Witches (Platinum)
10,000,000 EP
Quantity- 100
6. Moon Reavers (Platinum)
10,000,000 EP
Quantity- 100
7. Titanic Guardians (Gold)
5,000,000 EP
Quantity- 10,000
8. Stormcallers (Gold)
5,000,000 EP
Quantity- 10,000
9. Phantom Blades (Gold)
5,000,000 EP
Quantity- 10,000
10. Iron Howlers (Gold)
5,000,000 EP
Quantity- 10,000
11. Dawn Singers (Gold)
5,000,000 EP
Quantity- 10,000
12. Ember Hounds Beast (Silver)
1,000,000 EP
Quantity- 100,000
13. Bone Dancers (Silver)
1,000,000 EP
Quantity- 100,000
14. Thunder Javelins (Silver)
1,000,000 EP
Quantity- 100,000
15. Crystal Wardens (Silver)
1,000,000 EP
Quantity- 100,000
-------
Arthur finally reached the bottom of the event market, his eyes scanning the last entries in the long list of rewards. Rows of items, glowing faintly with their respective rank colors, shimmered across the interface—heroes, weapons, armor, blueprints, and more.
As he continued scrolling while strolling just beyond the edge of his territory, his gaze drifted to the fields around him. There, tucked among the glowing Emberveil flowers, he spotted another deep crimson bloom. He approached with a confident smirk.
"Another one."
He knelt and gently plucked the flower's glowing stone.
[Acquired 1 Blazing Hearthstone]
Within the next hour, Arthur found four more.
[Total Blazing Hearthstones Acquired: 6]
His expression lifted with satisfaction. "My luck really doesn't disappoint."
Returning to the event shop, Arthur took a final glance through the options.
"Alright," he murmured to himself. "I've made up my mind."
He clenched his fist as if locking in his resolve.
"The goal is clear—before anything else, I'm going to secure at least five of the special recruitment buildings for new soldier types. That's the focus of this entire event. The rest can wait for sometimes, i will not let go of anything that will speed up my progress."