The summit had ended, but its weight would change the history of the world on many levels.
Many decisions had been made. Some political. Some strategic.
The first decision came from the King himself: Eldoria would reopen its frontiers.
For the first time in decades, adventurers from foreign kingdoms would be allowed to freely enter, take quests, and contribute to Eldoria's growing network.
Trade would expand. Dungeon access would be relaxed.
It was a bold move, and one that would surely ignite conflict within the nobility, who hadn't even been consulted.
Many of them would see this as a betrayal of tradition, a dangerous gamble.
But the adventurers' guild had its own share of change.
For the second decision, new divisions would be established across major cities, expanding reach and recruitment.
The age of isolated guilds was over. Now, they would gather more people, more talents, from every corner of the continent.