I started to focus on other attributes since Dark, Fire and Ice are costly I raided dungeons with Blake. We raided many dungeons for 5 months, I used my skeletons this time and collected minerals while I and Blake went to kill monsters.
I focused on dark attribute now,
I choose 4 spells then 2 rituals
Spells:
Void Bolt: Summon a bolt of dark energy to strike your target.
Shade Cloak: Conceal yourself in shadows for brief periods.
Shadow Sprint: Harness the power of shadows to move at incredible speeds. Increases speeds by 20% for 5 minutes.
Shadow Empowerment: Boost your physical and magical abilities by channelling dark energy into your body. Boosts by 20% for 5 minutes
Rituals:
Ritual of Shadow armour: Create a charm which activates shadow armour for protection.
Nightfall Nectar: Create a potion which increases all your physical and magical abilities by 20% for 10 minutes. If it was night time it will be 25% boost.
I continued with fire element, in which I learned 3 spells and 2 rituals,
Spells:
Flare: Produces a bright flash of light and fire to signal or blind opponents. Fire Arrow: Summon an arrow made of fire to attack the target.
Flame Whip: Summon a small flaming whip to strike enemies.
Rituals:
Blazing Net Trap: Summons a net of fire that ensnares and burns the target. Creation of Flame Ring: Craft a ring that enhances fire-mana abilities for 3 minutes by 20%. Then the ring disintegrates.
Followed by ice attribute I learned 3 spells and 2 rituals.
Spells:
Frost Touch: Inflict a cold sensation upon contact.
Frost Blast: Fire a more potent blast of ice energy.
Chill Cloak: Conceal yourself in frost for brief periods.
Rituals:
Ice Offering: Offer a sacrifice to obtain a fruit that 20% buff on all ice mana abilities for 5 minutes.
Ritual of Frost: Create a chilling hand to absorb Ice/snow from the surrounding to recover stamina and ice mana.
I opened the status screen to check the process,
Name- AshAge- 11Stage- 2[Novice][33.3%]Class- NecromancerMagic Attribute- Death, Dark, Fire, Ice STAGE 1:
Spells – 12 spells
RITUALS – 11 rituals
STAGE 2:Spells: Spectral Barrier Necrotic Bolt Mourner's Cry Deathly Visage Void Bolt Shade Cloak Shadow Sprint Shadow Empowerment Flare Fire Arrow Flame Whip Frost Touch Frost Blast Chill Cloak
Rituals: Ice Offering Ritual of Frost Blazing Net Trap Creation of Flame Ring Ritual of Shadow armour Nightfall NectarNecromantic Empowerment PotionSoul-Binding Ceremony Summoning Bone Bats Weapon/Movement Art:
Swift reaper art- Completed
Phantom step – Completed
Spectral Scythe art – [Stage: Savant]
Spectral Glide art – [Stage: Practitioner]
Skill- Inspect [Increase efficiency with your stage and your target stage]
[HINT: Recommended to absorb higher stages cores to increase efficiency]
I checked my army to verify my strength to challenge a stage 3 dungeon. I have an army of
50 skeletal soldiers,
25 skeletal hounds,
30 skeletal archers,
30 zombies
15 bone bats
I went to Blake who is also checking is he ready for stage 3 dungeons since we both completed the requirement of raiding stage 3 dungeon long ago i.e. 15 successful dungeon raids.
We went to the Awakeners Mall there we applied to the regional Awakeners Association Director for raiding stage 3 dungeons.
We were told to wait for an hour. Then we were called in, they checked our files and approved our application. We decided to look for the existing dungeons which are stage-3, I selected one and gave it to Blake for suggestion he also looked in the details of the dungeon.
Dungeon details:
Dungeon name: Hallowed Grounds
Soldiers: Divine Sentries – basic stage 2
Skills:
Holy Strike: A swift attack with their golden spears, dealing light damage and dispelling minor dark magic effects on the target.
Divine Shield: A protective aura that reduces incoming damage for a short duration, offering a brief moment of defense.
Mini Boss: Holy Templar – mid stage 2
Skills:
Holy Strike: A swift attack with their golden spears, dealing light damage and dispelling minor dark magic effects on the target.
Divine Shield: A protective aura that reduces incoming damage for a short duration, offering a brief moment of defense.
Rare skill:
Righteous Smite: A powerful strike with the blessed long sword, dealing significant damage to the target and inflicting a divine mark that causes continuous holy damage over time.
Mid Boss: Radiant Griffin – peak stage 2
Skills:
Talons of Light: A rapid flurry of claw attacks that deal moderate damage and have a chance to blind the target temporarily.
Wing Gust: The Radiant Griffin flaps its wings with great force, creating a gust of wind that pushes back enemies and deals light damage.
Rare Skills:
Blinding Flash: The Radiant Griffin emits a burst of blinding light, temporarily stunning and disorienting all enemies in the vicinity.
Holy Roar: A majestic roar that boosts the morale and strength of nearby allies, granting them increased attack power and defense for a short duration.
Boss: Guardian Seraph – early stage 3
Skills:
Flaming Sword: A swift and powerful slash with the flaming sword, dealing moderate damage and causing a burning effect on the target.
Divine Shield: Raises a shield inscribed with ancient runes, reducing incoming damage and reflecting a portion of it back to attackers.
Rare Skills:
Light of Judgement: Unleashes a beam of divine light that pierces through enemies, dealing significant damage and dispelling dark magic effects.
Wings of Valor: The Seraph's wings emit a radiant light, granting increased attack speed and defense to nearby allies for a limited time.
Epic Skill:
Divine Wrath: The Guardian Seraph calls upon a powerful surge of divine energy, smiting all enemies within a large radius with holy flames, dealing massive damage and purging any dark enchantments.
Location: 14 km from Awakeners Mall near city west barrier.
Blake who studied the details of Hallowed Grounds then he asked me "why this particular dungeon?"
I replied "Light attribute will be our weakness we must face it head-on and I also want a flying summon who will fly me on its back."
Blake chuckled and accepted my reason we took Etherium Transit which was the public transport of the country like subway stations.