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Mithra (After chapter 94)

[Mithra] Character Sheet

Name: Mithra

Gender: Female

Height: 180+ cm

Weight: ??

Summary: A person whose thoughts and actions are disjointed; prone to overthinking, yet possesses surprisingly decisive action, often swiftly resolving situations. Highly sensitive to others' emotions, but lacks empathy; however, she makes an effort to be considerate. Inherently apathetic; post-transmigration, her behavior is loosely related to the Night Eyes, often unintentionally shifting blame.

Additional Notes: Naturally gifted with excellent physical abilities; excelled in various sports, but due to disinterest, largely neglected them after growing up; mostly a bystander unless engaged in gaming, where her natural talent shines.

After dominating various online games, she was described as: "Why not quit school, become a professional gamer, and make money off her looks?"

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Main Abilities:

[Inspiration Compensation: Seems to be a method of borrowing power from mysterious entities via sense as a conduit; stronger desires make it easier to obtain assistance, but low desire has reduced its frequency post-transmigration.]

Branch 1: [Assisted Manifestation: Through sense, assists events aligning with the user's intentions while incurring a price; sometimes the gift and price are intertwined; effects are unpredictable, chaotic, but always present.]

Branch 2: [Limb Replacement: When key limbs are separated from the main body, replacement limbs are forcibly generated; they seem to possess some independent consciousness and are relatively easy to coexist with.]

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Acquired Abilities (Main Persistent Abilities):

[Night Eyes: Source: Anderet. Standard Night Eyes. Price: A fixed number of life locks; one life, one run.]

[Regeneration: Source: Lebaance. Near-invulnerability; regeneration, barring head explosions; increased sensitivity to pain during regeneration, a persistent side effect.]

[Flesh Weapon Arsenal: Source: Phaselos. The ability to store weapons within the body; the price is physical damage from carrying the weapons; essentially unusable without regeneration; gradually transforms the user into a weapons enthusiast.]

[Weapon Proficiency: Source: Phaselos. The ability to use any weapon upon acquisition; requires practice, but long-term impact is minimal; a complimentary ability to Flesh Weapon Arsenal.]

[The Stranger: Source: ???. An alternate personality of Mithra; a manifestation of suppressed emotions; seemingly formed during a transformative period influenced by the world; Manic autistic; combat capabilities are a substantial enhancement across all aspects of Mithra's abilities; "Cthulhu-like Ghoul," "Black Coase Orphan." Price: Entering a frenzied state after each use.]

[Flesh Forge: Source: Phaselos. Interlinked with Flesh Weapon Arsenal; features automated smithing, but requires focused mental control for detailed adjustments. Price: Intricate forging causes prolonged bodily weakness, pain, lethargy, nausea, and vomiting.]

[Beast Transformation: Source: Bicester. Activated when Mithra's body was invaded by the Wandering God Night Hunter; suppressing the invasion awakened her bestial nature. Transforms into a beast; wields "Moonlit Hunting Blade," a black greatsword. Price: Entering a frenzied, bloodthirsty state; can be countered using The Stranger.]

[Second Mouth: Source: Naflay. A mouth that opens on the chest, containing numerous tongue-like tentacles. Whatever it consumes is converted into negligible experience; it can negate some negative curses and assist in combat. Price: Heightened sense of hunger linked to Mithra's senses; prone to gluttony.]

[Ashes Flame Father: Source: Salutisas. Self-immolation; maximum flame control; uses flames discreetly; "Ash-Extinguishing Embers." Price: Actual self-immolation; a one-time-use ability.]

[Gemini Star Eyes: Source: LosHeath. A third eye; perceives unique spiritual lights; the applications and functionality of acquired Star miracles are unknown. Price: Consumes primal sense; high and continuous sense consumption.]

[Frozen Distortion: Source: Unknown. Newly acquired; unused.]

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Limb Replacements:

Left Arm ——[Abyssal Hand: Source: Jungo. An abyssal arm; fluid-like; can transform into numerous tentacles, each seemingly possessing independent consciousness.]

Right Arm ——[Miracle Prosthetic: Source: Ringer. Automatically assembles a prosthetic arm from any material; highly efficient; possesses independent consciousness.]

Tongue ——[Teasing Tongue: Source: Ambato. A… tongue? A playful, manipulative tongue with unknown applications; seemingly possesses independent consciousness.]

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Miracle Proficiency (Main and Frequently Used; Incomplete; Subject to Expansion):

[Self Miracles: Reinforce Body, Stabilize, Shapeshifting…]

[Ki Miracles: Stasis, Ki Attraction, Control Object, Ki Absorption Hand…]

[Fire Miracles: Ignite, Burning, Falling Fire, Exorcism Flame, Starfire, Incineration…]

[Rock Miracles: Dust Accumulation, Fertile Ground, Adherence, Impetus…]

[Other Natural Miracles: …]

[Beast Miracles: Feral Body, Feral Steps…]

[Divine Miracles: Hunter miracle (Ultimate stealth abilities), Enlightened Step (High-speed movement)]

[Special Category: Abyssal Miracles (Ultimate underworld effects and overwhelming power)]

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Weapon Arsenal:

[Broken Hammer: An unnamed hammer from Gross Town; repeatedly enhanced; will continue to be enhanced; Mithra's cherished heirloom.]

[Night Worship Swords → Night Worship Greatsword: Based on the Night Hunter Greatsword; features numerous eye designs; upgraded into a freely combinable greatsword.]

[Night Hunter Greatsword: The signature weapon of the Wandering God Night Hunter; acquired after its death; used as a God-killing weapon; essential weapon for Moonlit Hunting Blade and Black Sword cosplays.]

[Abhorrence Staff: Forged from Chrysalis and Sheng; Mithra's first crafted God-killing weapon; versatile, elegant, and flexible; essential for showing off.]

[Abyssal Crescent: A randomly encountered weapon; possessed a chaotic, powerful aura; unbeatable; currently integrating into the arsenal; provides excellent support.]

[Xyrin Great Maul: Unexpectedly acquired; seemingly well-regarded; integration attempts indicate difficult compatibility with other weapons; striving for a new identity, only to find itself on a trading list. "Life has its own unique flavor."]

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