Servant rankings (Strongest to weakest)
7 wings- Seraphim
6 Wings- Cherubim
5 Wings- Thrones
4 Wings- Dominions
3 Wings- Virtues
2 Wings- Powers
1 Winged- Princes
Words to know:
Mana- Mana, also known as ambient mana, is a form of magical energy that is naturally produced by the environment. A skilled Magi can efficiently use both Mana and OD interchangeably during a battle to avoid running out of energy
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OD- Magical energy produced by living creatures, a mixture of life force and ambient mana.
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Cursed Energy- Magical energy infused with negative intent and used for curse spells like Cursed Bullet: Gandr, as well as by shamans
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Ki/Qi- "Ki" or "Qi" is a life force that is utilized by swordsmen and martial artists to create an aura. It is more potent than OD and more violent than mana when used alone.
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Aura- Aura is the energy utilized by melee combatants to defend and retaliate against attacks. Every Aura is unique to its user
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Semblance- A Semblance is a unique ability that Aura combatants can learn once they become proficient in using Aura. No two semblances can be the same without blood relations.
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ESP- ESP or extrasensory perception refers to the ability to perceive and interact with information beyond the five senses. These abilities are believed to be innate and cannot be taught to others. These abilities can take many forms, such as psychokinesis, astral projection, or even the legendary mystic eyes
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Servant- Servant Spirits are powerful entities summoned through various means such as the Holy Grail to compete in Holy Grail Wars under the guidance of their masters.
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Class- Classes are used to accurately describe the role that one plays the best. There are three knight classes, namely Saber, Lancer, and Archer, and four cavalry classes, which include Rider, Caster, Assassin, and Berserker. In addition, there are various extra classes like Ruler or Faker. The known servant classes are Saber, Lancer, Archer, Rider, Caster, Assassin, Berserker, Avenger, MoonCancer, AlterEgo, Pretender, Faker, Foreigner, Shielder, Watcher, Saver, Voyager, Gunner, Gatekeeper, Ancient, Grand Servant, and Beast
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Class card- A card that allows its user to take on the attributes and abilities of a servant.
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Job- A job is a type of classification that non-servant entities can acquire to learn new skills. These jobs can usually be obtained at the Guild.
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Memory Stone -A Memory stone is a tracking device given to all guild-initiated hunters. It is capable of keeping track of a hunter's injuries, recording their recent encounters, and sending this information back to the guild
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Mind Flare- A Mind Flare is a small enchanted stone that emits warning signals to nearby friendly entities when it is shattered.
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Mud- A corrosive substance created by a malicious entity to corrupt and destroy everything it comes across
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Malice- A dangerous substance generated by malicious intent. Capable of draining the life force of living entities.
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Gloom- A weaker version of Mud. Slowly decays the strength of creatures and objects on contact
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Domain- A domain is a dungeon that has grown significantly larger than its original size.
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Dungeon- A dungeon refers to any area that has been taken over by monsters
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Gate- Gates are subspaces that contain replicas of dungeons and their monsters. They are created by experienced Magi and used by guilds to train new hunters.
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Magecraft- A simple form of Magic casting created by humans for humans
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Spirit Arts- A form of spell weaving made by Elves for Elves.
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Casting- a form of magic usage based on using your reserves primary and Ambient mana as a last resource.
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Spell weaving- a form of magic usage based on weaving your OD with the surrounding Mana as if you were knitting. They take longer to cast compared to normal human spell castings, but have a larger area of effect and range.
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Contracted Mystery- Every magus develops a unique spell throughout their life known as a Contracted Mystery. Similar to Noble Phantasms, these spells function as trump cards that allow even the weakest of Magi to turn the tide of battle, even if only for a moment
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Noble Phantasm- Powerful Armaments that embody the mysteries of heroic spirits. They can be physical or abstract concepts.
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Divine Spirits- Nature spirits close in rank to gods
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Raid- a large group of monsters
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Swarm- multiple large groups of monsters
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Parade- abnormally large groups of monsters
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More terms may be added as the series continues.