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Aurorians: The First Journey

misiarimoto
In a distant star system orbiting the colossal red sun Proxima V2, the lush and untamed world of Arourian teems with celestial beings called Aurorians—humanoids with gray hair, golden eyes, and strength rivaling ancient gods. But one child breaks the mold. Aethonix, born not of flesh but of existence itself, arrives in a shimmer of cosmic absurdity. Formerly Marcus Jones, a quirky fanfiction writer from Earth who died a not-so-glorious death at a gas station, he awakens in a newborn body—rock-solid, immobile, and confused—in the arms of a radiant alien goddess-mom. Blessed (or cursed) with immortality by an unknown supreme deity, Aethonix must now navigate life as the first godborn of this ancient world, where tribal chants meet muscle-bound warriors, and celestial politics stir in the shadows. Armed with a sarcastic inner monologue, a cosmic cheat system, and an eternity to figure things out, Aethonix sets out on an unforgettable journey—from helpless infant to unstoppable legend. Welcome to Arourian. No WiFi. No rules. Just immortality and vibes.
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Endless Dungeon: The Misadventures of a Gunslinger Who Can’t Shut Up

Noah Smith is many things: a top-tier MOBA gamer, a smart-mouthed slacker, and a master at rage-quitting life one dungeon at a time. But when a late-night boss battle ends with more than just a digital death screen—he gets dragged into a glitched-out reality that calls itself the Endless Dungeon. Now he’s stuck in a world that looks like fantasy, runs like a game, and punishes like a boot camp from hell. No reset buttons. No respawns. Just endless floors of monsters, traps, loot... and a weird psychic narrator in silk robes who insists she’s his “guide.” Armed with nothing but sarcasm, twin pistols, and the combat instincts of a caffeinated raccoon, Noah wakes up branded with the Gunslinger subclass—basically a walking highlight reel of trick shots, bullet storms, and reckless finesse. Precision? Optional. Style? Mandatory. But there’s a catch. There’s always a catch. Each floor is a world of its own. The monsters evolve. The dungeon remembers. And the further he climbs, the more broken the rules get. Turns out, the dungeon wasn’t made to be beaten. It was made to break people. Good thing Noah doesn’t shut up long enough to get scared. With Eve, his emotionally unavailable brain-voice of a guide, dragging him through one suicidal floor after another, Noah’s about to find out what happens when a gamer with nothing left to lose becomes the wildcard in a game no one wins. Will he survive the flaming death lizards, eldritch loot mimics, and passive-aggressive dungeon AI? Probably not. But he’ll talk trash until the very end. He came for the leaderboard. He stayed because he clicked the cursed button. Now he’s got bullets, banter, and no idea what he’s doing. Welcome to the misadventure.
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